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Mindmap

Text Based Adventure Game

Likki VADDE Englisch

Inhalt der Mindmap

Text Based Adventure Game

  1. Prescribed Criteria

    • Your story must have at least 10 different inputs before finishing.
      • There must be a least 2 different options for each question
      • There has to be 10 different types of question in the entirety of the game.
      • The same input can't be repeated in another option
    • You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
      • Have 2 or more opposing options
      • Make the different options one word
    • You must use variables
      • The must be multiple variables throughout the code. this helps reuse code multiple times
    • You must use a WHILE Loop
      • There has to be at least 1 while loop in the code of the game
  2. Self-Determined Criteria

    • Make a game which has a genre of thriller and horror
      • The game need to involve horror/scary aspects
      • It needs to involve a type of mystery and there has to be clues to help solve the mystery
      • There needs to be deaths involved
      • Ideas
        • Murder mystery kind of game
        • Has a dark and mysterious appearance to the game s output
  3. Existing Text-Based Adventure Games

    • Zork
      • About trying to locate treasures and depositing them into a trophy chest
        • There are multiple goals to reach
        • Very Overhyped
    • Lifeline
      • About trying to survive on an unknown moon after their spaceship crashed
        • Tell a good story
        • time to play
    • A Dark Room
      • About a playing waking up in darkness, building fires, gathers resources, meeting strangers, starts village, and explores world.
        • Simple game loop
        • Lack of clear instructions
  4. Coding Constructs

    • Iteration
      • For loops
        • if choice == "chocolate" print else: print
      • While loop
        • while true
    • Selection and Condition
      • If statements
    • Assignments
      • Set something to somthing
    • Sequence
      • The order something happens
    • Modularisation
      • Break down a system into modules
  5. Aesthetic Features

    • Use ASCII_ANSI code to make the output of the game look more interesting
    • Make the look of the game match the vibe of it as well.
    • Sections of the code would be in a different colour compared to the other parts.

Informationen

Beschreibung
Mindmap am Text Based Adventure Game, erstellt von Likki VADDE am 14/05/2025.
Erstellt von
Likki VADDE
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