Mindmap
Text Based Adventure Game
Inhalt der Mindmap
Text Based Adventure Game
Prescribed Criteria
- Your story must have at least 10 different inputs before finishing.
- There must be a least 2 different options for each question
- There has to be 10 different types of question in the entirety of the game.
- The same input can't be repeated in another option
- You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
- Have 2 or more opposing options
- Make the different options one word
- You must use variables
- The must be multiple variables throughout the code. this helps reuse code multiple times
- You must use a WHILE Loop
- There has to be at least 1 while loop in the code of the game
- Your story must have at least 10 different inputs before finishing.
Self-Determined Criteria
- Make a game which has a genre of thriller and horror
- The game need to involve horror/scary aspects
- It needs to involve a type of mystery and there has to be clues to help solve the mystery
- There needs to be deaths involved
- Ideas
- Murder mystery kind of game
- Has a dark and mysterious appearance to the game s output
- Make a game which has a genre of thriller and horror
Existing Text-Based Adventure Games
- Zork
- About trying to locate treasures and depositing them into a trophy chest
- There are multiple goals to reach
- Very Overhyped
- About trying to locate treasures and depositing them into a trophy chest
- Lifeline
- About trying to survive on an unknown moon after their spaceship crashed
- Tell a good story
- time to play
- About trying to survive on an unknown moon after their spaceship crashed
- A Dark Room
- About a playing waking up in darkness, building fires, gathers resources, meeting strangers, starts village, and explores world.
- Simple game loop
- Lack of clear instructions
- About a playing waking up in darkness, building fires, gathers resources, meeting strangers, starts village, and explores world.
- Zork
Coding Constructs
- Iteration
- For loops
- if choice == "chocolate" print else: print
- While loop
- while true
- For loops
- Selection and Condition
- If statements
- Assignments
- Set something to somthing
- Sequence
- The order something happens
- Modularisation
- Break down a system into modules
- Iteration
Aesthetic Features
- Use ASCII_ANSI code to make the output of the game look more interesting
- Make the look of the game match the vibe of it as well.
- Sections of the code would be in a different colour compared to the other parts.
Informationen
- Beschreibung
- Mindmap am Text Based Adventure Game, erstellt von Likki VADDE am 14/05/2025.
- Erstellt von
- Likki VADDE
- Aufrufe
- 0
- Bewertung