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Mindmap

Super Smash Bros Algorithm

Veyd Iyer Englisch

Inhalt der Mindmap

Super Smash Bros Algorithm

  1. Prescribed Criteria

    • 1. Develop an Algorithm using Pseudocode conventions
    • 2. Super Smash Bros
      • Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
      • Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
  2. Algorithm Construct

    • Sequence
      • a set of instructions designed in a particular way to ensure related things follow each other one step at a time.
        • E.G 1. DEMOLISH EFFECT 2. SKYSCRAPER SMASH 3. KICK FrENZY
    • Assignment
      • In this context an assignment refers to saving a specific value into a variable. This variable consists of something like a name or label that stores information.
        • An example of an assignment is favouriteSport = “Basketball”. In this specific example, favouriteSport is a constituent of the algorithm that stores the value “Basketball”.
    • Selection
      • A selection is another constituent of the pseudocode algorithm which helps a program choose what to complete next based on a condition. This enables the program to determine which instructions should be completed next.
        • A sophisticated example of a selection is an IF statement. If Kirby beats Pikachu, then display "Kirby Wins" otherwise, display "Pikachu Wins".
    • Condition
      • A condition is a true or false question that determines whether an action should be performed.
        • If the selection statement was IF Kirby beats Pikachu, then display “Kirby Wins!” otherwise display “Pikachu Wins”. The condition is whether Kirby beats Pikachu.
    • Iteration
      • Iteration is an algorithm construct that repeats a set of instructions (Sequence) until a condition is met.
        • An example is if an attack move is is repeated continuously while Pikachu is not defeated. Once Pikachu is defeated the Iteration stops.
  3. Chosen Character Moves Kirby

    • Move 1
    • Move 2
    • Move 3
    • Move 4
    • Move 5
  4. Game Options

    • Super Smash Bros
      • History
        • Super Smash Bros. began in 1999 as a secret Nintendo 64 prototype created by Masahiro Sakurai. It evolved from a simple crossover into a massive five-game franchise, culminating in 2018's Super Smash Bros. Ultimate.
      • Gameplay
        • Instead of using traditional health bars, players fight to knock opponents off the stage. Characters fly farther as their damage percentages increase, blending competitive fighting with chaotic platforming elements.
    • Mario Kart
      • History
        • Super Mario Kart debuted in 1992 on the SNES, pioneering the mascot kart-racing genre. The series evolved across every Nintendo console, introducing 3D tracks, bikes, and anti-gravity, culminating in Mario Kart 8 Deluxe, the best-selling racing game of all time.
      • Gameplay
        • Gameplay focuses on fast-paced racing where players use randomised items like Blue Shells and Mushrooms to disrupt opponents or gain speed. Driving mechanics rely heavily on drifting and mini-turbos to maintain momentum across obstacle-filled tracks.
  5. HardWare

    • screen
      • Casual TV used for entertainment purposes and in this context Super Smash Bros.
    • Joy Con (Mini Controller)
      • The primary controllers for the Nintendo Switch Family. They attach to the console sides, work wirelessly, support motion controls, HD rumble, and can be used individually or as a pair for multiplayer.
    • Nintendo Switch (Only Console)
      • The Nintendo Switch is a hybrid gaming system that functions as both a handheld device and a home console permitting playable games on the TV, and on the go.
    • Game Card SSB
  6. Character Choices

    • Kirby
      • Pros
        • Excellent combo game with fast frame data and multi-hit aerials.
      • Cons
        • Abysmal air speed makes it incredibly difficult to approach or chase opponents.
    • Bowser
      • Pros
        • Massive power and high survivability.
      • Cons
        • • Huge hurtbox and poor disadvantage.

Informationen

Beschreibung
Mindmap am Super Smash Bros Algorithm, erstellt von Veyd Iyer am 13/10/2026.
Erstellt von
Veyd Iyer · Okt 2026
Aktualisiert
27 Okt 2026
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0
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