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Mindmap

Item 2

Hannah Manjaly Englisch

Inhalt der Mindmap

Item 2

  1. existing text-based adventure games

    • forests of lyrica
      • a game when players can explore a magical forest, solve riddles, collect items and interact with mystical beings to complete quests
        • limited vocabulary
        • has visual elements to make the game more easily understandable
    • Hitchhikers guide to the galaxy
      • based on a comedic science fiction series, a 1984 interactive fiction text based adventure game
        • hard to understand and win
        • complex code that makes many possible paths for the game
  2. Algorithm constructs

    • sequence
      • a sequence is an ordered set of instructions or steps that a computer executes in a certain order
    • assigment
      • a funamental contrsuct in programming that sets or resets the value stored in the storage location denoted by variable name
        • choice + input
    • selection & condition
      • a programming construct that enables a program to choose between two or more paths depending on a true or false condition
        • if, else
    • iteration
      • iteration refers to the repeated execution of a block code until a specific condition is met or for a predeterminded number of timers
        • repetition
    • modurlarisation
      • the practice of dividing a large program into smaler, inderpendant and reusable components called modules
        • one section for a certain bit of code
  3. Prescribed criteria

    • You must have at least two choices for each input (IE. Yes,No,Left,Right,Buy,Sell)
      • choices have an outcome
      • three choices
      • used many different choices
    • You must use a WHILE loop
      • use while true
      • use while at least once
      • use while health
    • You must use variables that match your story line
      • there is a road after choosing the variable
      • variables are the options related to the story and can change depending on what use picks
      • they are easy to understand and what they do to the story
    • Your story must have at least 10 different variables in total
      • variables are distinct
      • the variables contribute to the story
      • variables function properly
  4. Coding constructs

    • IF statements
      • An IF statement is used to make descisions in your program
        • if choice == "laundry".
    • FOR loops
      • for loop is used to iterate over a sequence of items
        • for fruit in fruits: print(fruit)
  5. Self determinded criteria

    • use ascii art at least once
      • the ascii art is pretty
      • he ascii art is related to the story
    • make the formatting of the story readable at pretty
      • the formatting is easy to understand
      • use symbols to decorate
  6. ideas for story

    • chance based outcome
      • the choice made can either suceed or fail
        • if you choose to open a chest, the chance is random on what you receive inside
    • lose and gain health
      • you lose health when an undesirable outcome occurs
        • you try to kill a dragon but you have no weapon so you loose health
    • add multiple choices
      • when there is multiple choices to choice from
        • you can choose from three options such as village, city, town

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Beschreibung
Mindmap am Item 2, erstellt von Hannah Manjaly am 14/10/2026.
Erstellt von
Hannah Manjaly
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