Mindmap
Super Smash Bros Algorithm
Inhalt der Mindmap
Super Smash Bros Algorithm
Character Choices
- Samus
- An intergalactic bounty hunter
- Cybernetic Power Suit
- Link
- From the Zelda franchise
- Is a Hylian
- Is a swordsman and knight
- Mario
- Is a plumber
- Is Italian
- Samus
Chosen character moves
- Neutral Special (B) - Fires an arrow forward; can be charged for more damage and distance
- (Side + B) - Throws a boomerang that damages and pulls foes on its return path
- Up Special (Up + B) - A rapid, multi-hit sword spin that can be used on the ground or in mid-air for recovery
- Down Special (Down + B) - Pulls out a square Sheikah Slate remote bomb that Link can detonate manually at any time.
Super Smash Bros Ultimate
- Super Smash Bros Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd.
Algorithm Constructs
- Sequence
- A set of instructions carried out step by step.
- START INPUT click on character choice INPUT click on character vehicle OUTPUT message “Let’s go!” STOP
- A set of instructions carried out step by step.
- Assignments
- the process of storing a value in a variable
- DECLARE CharacterName Set CharacterName TO “Peach” OUTPUT “Welcome to the game, Peach”
- the process of storing a value in a variable
- Selection
- allows a program to decide which action to take next.
- START INPUT race results IF Mario won THEN OUTPUT message "Mario wins the trophy!" ENDIF OUTPUT results table STOP
- allows a program to decide which action to take next.
- Condition
- A decision point that checks if a statement is true or false
- IF condition THEN statements ENDIF
- A decision point that checks if a statement is true or false
- Iiteration
- when a program runs a set of instructions multiple times in a loop until a specific condition is met
- START FOR 7 steps INPUT Jump up and forward ENDFOR END
- when a program runs a set of instructions multiple times in a loop until a specific condition is met
- Sequence
Success Criteria 1
- Develop an Algorithm using Pseudocode conventions
- Follow algorithm constructs
- Develop an Algorithm using Pseudocode conventions
Hardware
- Screen
- Where the game is projected on
- Nintendo Switch
- The video game console where Super Smash Bros is docked on
- SSB game card or download
- Stores the game's data
- Joycon remote
- The controller used to make the character move.
- Screen
Success Criteria 2
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- Land smash attacks
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
Success Criteria 3
- Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
- Include if statements
- Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
Informationen
- Beschreibung
- Mindmap am Super Smash Bros Algorithm, erstellt von Anthony WU am 16/10/2026.
- Erstellt von
- Anthony WU
- Aufrufe
- 1
- Bewertung