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Physics Section 3 - Mechanics and Materials

Joseph McAuliffe Physics A-Level Englisch

Physics Section 3 - Mechanics and Materials

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Physics Section 3 - Mechanics and Materials

  1. 6 ~ Forces in Equilibrium

    • 6.1 Vectors and scalars
      • Representing a vector
        • A vector is any physical quantity that has a direction as well as a magnitude
          • displacement - straight line distance
          • velocity
          • force and acceleration
        • A scalar is any physical quantity that is not directional
      • Vectors and scale diagrams
        • OB = OA + AB to find overall displacement
        • sometimes need to move perpendicular lines to calculate resultant force and direction
          • Pythagoras and trigonometry
        • Use Pythagoras to calculate separate components
    • 6.2 Balanced forces
      • Equilibrium of a point object
        • if two forces act on point object and are equal and opposite, object is in equilibrium
          • two forces said to be balanced
        • for object at rest on surface, weight = support
        • when three forces act on point object, to be in equilibrium, resultant components must be 0
      • Three forces in equilibrium test
    • 6.3 The principle of moments
      • The moment of a force about any point is defined as the force x the perpendicular distance from the line of action of the force to the point
      • unit is Nm
      • when in equilibrium, clockwise moments = anticlockwise moments
        • Principle of moments
      • Centre of mass
        • The centre of mass of a body is the point through which a single force on the body has no turning effect
        • irregular shapes
          • plumb line from three points
      • Calculating the weight of a uniform metre rule
    • 6.4 More on moments
      • Support forces
        • total weight = total upwards support force
      • Couples
        • a couple is a pair of equal and opposite forces acting on a boy, but not along the same line
        • moment of a couple = force x perpendicular distance between the lines of action of the forces
        • turns a beam
    • 6.5 Stability
      • Stable and unstable equilibrium
        • stable - returns to equilibrium position when displaced eg coat hanger, hanging basket
        • unstable - small displacement results in object moving further from equilibrium position eg plank on a barrel
      • Tilting and toppling
        • Tilting
          • centre of mass lies inside base still
        • Toppling
          • centre of mass has passed the pivot so object topples over
      • Slopes
        • high sided object have higher centres of mass eg lorries so when on a slope, the angle of the slope does not have to be too great for them to topple over
    • 6.6 Equilibrium rules
      • Free body diagrams
        • show only forces acting on an object
      • Triangle of forces
        • for equilibrium of 3 forces,a triangle should be able to be formed
          • vector sum F1 + F2 + F3 = 0
        • scale diagrams
      • Conditions for equilibrium of a body
        • resultant force must be 0
        • principle of moments must apply
  2. 7 ~ On the Move

    • 7.1 Speed and velocity
      • Speed
        • displacement is distance is given direction
        • speed is change of distance per unit time
        • velocity is change of displacement per unit time
      • Motion at constant speed
        • v=s/t
        • moving in a circle: v =2πr/T where T is time to move round once
      • Motion at changing speed
        • average speed =s/t
        • v=Δs/Δt
      • Distance-time graphs
        • gradient = speed of object
          • take gradient of tangent at a point for object with changing speed
      • Displacement-time graphs
        • when displacement = 0, object at initial point
    • 7.2 Acceleration
      • Acceleration is the change of velocity per unit time
        • deceleration is negative acceleration
      • Uniform acceleration
        • a=(v-u)/t
          • v=u+at
      • Non-uniform acceleration
        • find gradient of tangent on velocity-time graph
    • 7.3 Motion along a straight line at constant acceleration
      • v=u+at
      • s=(u+v)t/2
      • s=ut+0.5 x at^2
      • v^2=u^2+2as
    • 7.4 Free Fall
      • objects fall at the same rate even if they have different masses - discovered by Galileo
      • inclined plane test show a ball gains speed as it moves down the slope
      • Acceleration due to gravity
        • on Earth, g=9.81ms^-2
    • 7.5 Motion graphs
      • distance-time and displacement-time
      • speed-time and velocity-time
    • 7.6 More calculations on motion along a straight line
      • two stage problems
    • 7.7 Projectile Motion 1
      • SUVAT
      • if horizontal projection involved, ignore effects of air resistance so horizontal component is constant
    • 7.8 Projectile Motion 2
      • be able to consider effects of air resistance
  3. 8 ~ Newton's Laws of Motion

    • 8.1 Force and acceleration
      • Motion without force
        • ice - no friction
        • air track allows motion to be observed in the absence of friction as glider on air track floats on cushion of air
          • provided track is level, glider moves at constant velocity along the track because friction is absent
      • Newton's first law of motion
        • objects either stay at rest or moves with constant velocity unless acted on by a force
      • Investigating force and motion
        • Newton's second law of motion
          • F=ma
      • Weight
        • W=mg
        • mass of an object is a measure of its inertia, which is its resistance to change of motion
    • 8.2 Using F=ma
      • Two forces in opposite directions
        • where F1>F2, resultant force, F1 - F2 = ma
        • towing a trailer
          • F=Ma+ma=(M+m)a
      • Further F-ma problems
        • pulley problems
          • Mg-mg=(M+m)a
        • sliding down slopes
    • 8.3 Terminal speed
      • drag force depends on object shape, speed and viscosity of the fluid it is travelling through
      • Motion of an object falling in a fluid
        • speed of object released from rest in fluid increases as it falls until it reaches terminal speed, when drag force is equal and opposite to weight
      • Motion of a powered vehicle
        • top speed depends on engine power and shape
        • if Fe represents the motive force (driving force) provided by engine, resultant force = Fe-Fr where Fr is resistive force opposing motion
          • a=(Fe-Fr)/m
    • 8.4 On the road
      • Stopping distances
        • thinking + braking
          • thinking - reaction time + speed
          • braking - speed
      • Practical: Testing friction
        • measure limiting friction between underside of a block and the surface it is on by pulling with increasing force until it slides. Affect of more mass
    • 8.5 Vehicle safety
      • Impact forces
        • measuring impact forces
          • F=ma
      • Contact time and impact time
        • impact time t=s2/(u+v)
        • acceleration a=(v-u)/t
      • features: bumpers, crumple zones, seat belts, collapsible steering wheel, airbags
  4. 9 ~ Force and Momentum

    • 9.1 Momentum and impulse
      • Momentum
        • mass x velocity
        • unit is kg m/s or Ns
      • Momentum and Newton's laws of motion
        • 1st law: an object remains at rest or in uniform motion unless acted on by a force
        • 2nd law: rate of change of momentum of an object is proportional to the resultant force on it or the resultant force is proportional to the change of momentum per second
        • impulse=FΔt=Δ(mv)
      • Force-time graphs
        • area under graph represents change of momentum or impulse of force
    • 9.2 Impact forces
      • F=Δ(mv)/t=(mv-mu)/t
      • Force-time graphs for impacts
        • variation of impact force with time on a ball can be recorded using a force sensor connected using suitably long wires or a radio link to a computer
      • Rebound impacts
        • remember direction when calculating change in momentum and impact force
    • 9.3 Conservation of momentum
      • Newton's 3rd law of motion
        • when two objects interact, they exert equal and opposite forces on each other
          • two forces must be of the same type, and acting on different objects, for the forces to be considered a force pair
      • Principle of conservation of momentum
        • for a system of interacting objects, the total momentum remains constant, provided no external resultant force acts on the system
      • Testing conservation of momentum
        • colliding trolleys
    • 9.4 Elastic and inelastic collisions
      • elastic - no loss of kinetic energy
      • inelastic collision occurs where the colliding objects have less kinetic energy after the collision than before the collision
    • 9.5 Explosions
      • using conservation of momentum (ma)(va)+(mb)(vb)=0
      • Testing a model explosion
        • spring released between two trolleys so trolleys push each other apart
  5. 10 ~ Work, Energy, and Power

    • 10.1 Work and energy
      • Energy rules
        • energy needed to make stationary objects move, change shape or warm them up.
        • energy types all measured in joules (J)
        • energy can be transferred between objects in difference ways, including: by radiation (e.g. light), electrically, mechanically (e.g. by sound)
        • energy cannot be created or destroyed (principle of conservation of energy)
      • Forces at work
        • Work done = force x distance moved in the direction of the force
          • work done measured in Nm
      • Force and displacement
        • use trigonometry
      • Force-distance graphs
        • area under line represents work done
    • 10.2 Kinetic energy and potential energy
      • Kinetic energy
        • Ek = (mv^2)/2
      • Potential energy
        • ΔEpmgΔh
      • Energy changes inloving kinetic and potential energy
        • equate two equations
          • (v^2)/2=gΔh
      • Pendulum bob
        • passes through equilibrium position at max. speed
        • kinetic energy = loss of potential energy from max. height, h0 is initial height above equilibrium position
          • (mv^2)/2=mg(h0-h)
    • 10.3 Power
      • Power and energy
        • energy can be transferred by work done or heat transfer (conduction, convection, radiation) as well as electricity, sound and em radiation
        • power is defined as the rate of transfer of energy =ΔE/Δt=ΔW/Δt
      • Power measurements
        • electrical
        • engine power
          • when a powered object moves at constant velocity and constant height, resistive forces are equal and opposite to motive force
        • motive force=energy per second wasted due to the resistive force + gain of kinetic energy per second
    • 10.4 Energy and efficiency
      • Machines at work
        • work done, W=Fs
        • output power, Pout=Fv
      • Efficiency measures
        • useful energy is energy transferred for a purpose
        • efficiency=useful energy transferred by machine/energy supplied to machine=work done by machine/energy supplied to machine
      • Improving efficiency
        • reduce heat production
  6. 11 ~ Materials

    • 11.1 Density
      • mass per unit volume
      • m/v (kgm^-3)
      • Density of alloys
        • ρ=(ΡaVa+ΡbVb)/V
    • 11.2 Springs
      • Hooke's Law
        • the force needed to stretch a spring is directly proportional to the extension of the spring from its natural length
          • only true until spring is stretched past its elastic limit
      • Combinations
        • parallel
          • W=Fp+Fq=kpΔL+kqΔL=kΔL
        • Series
          • ΔL=ΔLp+ΔLq=(W/kp)+(W/kq)=W/k
      • Energy stored in a stretched spring
        • Ep=(FΔL)/2=(kΔL^2)/2
    • 11.3 Deformation of solids
      • Force and solid materials
        • elasticity of a solid material is its ability to regain its shape after it has been deformed or distorted and the forces that deformed it have been released.
        • deformation that stretches an object is tensile, whereas deformation that compresses an object is compressive
      • Tensile stress and tensile strain
        • tensile stress = T/A with unit Pascal (Pa) equal to 1 Nm^-2
        • tensile strain = ΔL/L this is a ratio and therefore has no unit
        • Young's Modulus = tensile stress / tensile strain
        • Graph
          • between elastic limit and yield point, the wire weakens temporarily
          • beyond elastic limit, plastic deformation occurs
          • beyond Y2, a small increase in the tensile stress causes a large increase in tensile strain as the material of the wire undergoes plastic flow
          • beyond max. tensile stress, the Ultimate Tensile Stress (UTS), the wire loses its strength, extends and becomes narrower at its weakest point
          • UTS is sometimes called the breaking stress
      • Stress-strain curves for different materials
        • stiffness is the gradient of the stress-strain line
        • strength is its UTS
        • a brittle material snaps without any noticaable yield eg glass
        • a ductile material can be drawn into a wire - copper is more ductile than steel
    • 11.4 More about stress and strain
      • Loading and unloading of different materials
        • metal wire
          • same curve is limit of proportionality isn't reached
          • parallel curve if permanent extension occurs
        • rubber band
          • loading curve is higher than unloading curve but returns to the same position
        • polythene strip
          • low limit of proportionality so plastic deformation occurs meaning similar loading curve to elastic band but straight line staying at almost the same extension as when being stretched
      • Strain energy
        • elastic energy stored in a stretched wire = 0.5 x TΔL (area under line)
        • area between two curves for rubber band show difference between energy stored and recovered energy
        • area between curves for polythene represents work done to deform the material permanently

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Physics Section 3 - Mechanics and Materials revision mind map
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Joseph McAuliffe
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