Mindmap
Object-Oriented Programming

Inhalt der Mindmap
Object-Oriented Programming
Encapsulation
- Encapsulation is the hiding of data implementation by restricting access to accessors and mutators. First, lets define accessors and mutators
- Encapsulation is the hiding of data implementation by restricting access to accessors and mutators. First, lets define accessors and mutators
Polymorphism
- Polymorphism means one name, many forms. Polymorphism manifests itself by having multiple methods all with the same name, but slighty different functionality.
- Polymorphism means one name, many forms. Polymorphism manifests itself by having multiple methods all with the same name, but slighty different functionality.
Object
- An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life.
- An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life.
Class
- A class is a blueprint or prototype from which objects are created. This section defines a class that models the state and behavior of a real-world object.
- A class is a blueprint or prototype from which objects are created. This section defines a class that models the state and behavior of a real-world object.
Method
- Method describes the object’s abilities. A Dog has the ability to bark. So bark() is one of the methods of the Dog class.
- Method describes the object’s abilities. A Dog has the ability to bark. So bark() is one of the methods of the Dog class.
Properties
- Are as in everyday language and technically are fields of objects/classes with dedicated getter/setter routines.
- Are as in everyday language and technically are fields of objects/classes with dedicated getter/setter routines.
Attributes
- Attributes are the individual characteristics that differentiate one object from another and determine its appearance, state or other qualities. Attributes are stored in named instance variables, and each particular object can have different values for these variables.
- Attributes are the individual characteristics that differentiate one object from another and determine its appearance, state or other qualities. Attributes are stored in named instance variables, and each particular object can have different values for these variables.
Event
- An event is an action that an object recognizes, such as clicking the mouse or pressing a key, and for which it can write code to respond.
Inheritance
- Inheritance provides a powerful and natural mechanism for organizing and structuring your software.
- Inheritance provides a powerful and natural mechanism for organizing and structuring your software.
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- Mindmap am Object-Oriented Programming, erstellt von Andres Yañez am 13/01/2017.
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- Andres Yañez
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