Mindmap
EAP
Inhalt der Mindmap
EAP
Evaluation of performance
- Strengths and weaknesses
- Skills
- Tactics / composition
- Fitness
Choose a weakness and devise a 4 week plan
- Choose a skill as it is easier to come up with an action plan
- Passing
- hand eye co-ordination
- Dodging
- Agility
- Shooting
- Hand eye co-ordination
- Passing
- Goal for action plan
- My goal is for the performer to improve on.....
- Time scale
- How will you break down the 4 weeks?
- Number of sessions
- 2 sessions a week?
- Length of sessions
- An hour per session?
- Number of sessions
- How will you break down the 4 weeks?
- Drills / method of improvement
- Progressive
- gets harder / more complex as time goes on
- Progressive
- Why is it important to improve?
- Sound like a coach
- Coaching points
- Method for showing improvements
- Tests
- Choose a skill as it is easier to come up with an action plan
Skill classification
- Environmental influence
- Open skill
- skills that are predominantly affected by the environment
- Other players
- Passing
- skills that are predominantly affected by the environment
- Closed skills
- skills that are predominantly controlled by the performer
- Open skill
- Muscular involvement
- Gross
- large groups of muscles and tend to be explosive in nature
- Fine
- Small, intracate movements that involve small muscles groups and tend to require accuracy
- Gross
- Pacing
- Self-paced
- The timing and rate of the skill is determined by the performer
- Javlin
- The timing and rate of the skill is determined by the performer
- Externally-paced
- The timing and rate of a skill is determined by the environment
- Receving a pass
- The timing and rate of a skill is determined by the environment
- Self-paced
- Continuity
- Discrete
- Skills that have a clear start and a clear end
- Serial
- Skills that are made up of discrete elements performed in a certain order
- Continuous
- Skills that have no clear start or end
- Discrete
- Difficulty
- Simple
- Made up of few sub routines and / or have a low perceptual load (little decision making)
- Catching
- Made up of few sub routines and / or have a low perceptual load (little decision making)
- Complex
- Made up of many sub routines and / or have a high perceptual load (lots of decision making)
- A pass
- Made up of many sub routines and / or have a high perceptual load (lots of decision making)
- Simple
- Organisation
- Low organisation
- Skills that are made up of sub routines that can be separated
- High organisation
- Skills that are made up of sub routines that can't be separated
- Low organisation
- Environmental influence
Types of practice
- Part practice
- Low organisation skills
- Isolating subroutines and practicing them separately
- Positives
- Good for serial skills
- Good for complex skills
- Good for low organisational skills
- Good for performers in the cognitive stage of learning
- Reduces overload/complexity
- Increases success
- Increased motivation
- Increased confidence
- Decreases anxeity
- Good for dangerous skills
- Increased safety
- Negatives
- Reduces the timing and fluency of the movement
- Kinethesis
- Can't be used for high organisational skills
- Not good for those in the autonomus stage of learning
- Tedium/time consuming
- Some elements are hard to put back together
- Can be demotivating if the learner gets stuck on one subroutine
- Reduces the timing and fluency of the movement
- Whole practice
- Viewed as the best way to practice skills
- Teaching skills without breaking them down
- Positives
- Good for high organisational skills
- Good for continuous skills
- Keeps the flow and timing of the skill
- Kinaesthesis
- Better, more realistic understanding of the skill
- Quicker
- Motivating
- Suited to learners in the autonomus stage of learning
- Negatives
- Not good for dangerous skills
- Not good for complex skills
- Difficult to refine mistakes
- Can be demotivating
- Reduces confidence if no progress is made
- Whole-part-whole
- Performer's first attempt of the skill, breaking it down, them performing the whole skill again
- Part practice
Guidance
- Visual guidance
- Giving a mental image of the skill
- Most common form of demonstration
- Can be a video or image
- Verbal guidance
- Works alongside visual guidance
- Teacher gives key points verbally
- Can be feedback or praise
- Manual guidance
- Coach physically supports the learner
- Used to support (safety) or improve (allow success)
- Mechanical guidance
- Where equipment is used to support or develop skills
- Visual guidance
Stages of learning
- Cognitive stage of learning
- Little understanding of movements
- Lots of trial and error
- Movements lack fluency
- Many mistakes
- Associative stage of learning
- Known as "practice stage"
- Students start to understand and refine movements
- Less errors
- More fluency
- Receives and understands feedback
- Autonomus stage of learning
- Movements appear "automatic"
- Skills become habitual or well-grooved
- performer can attend to more tactics
- Cognitive stage of learning
Reinforcement
- Reinforcement is the process which causes a response to occur by forming and strengthening the S-R bond
- S-R bond is a stimulus-response bond
- Positive reinforcement
- Performer is presented with a positive stimulus (satisfier) after a desired behaviour is shown by the learner
- Coach would praise a performer after they produced a correct movement
- Performer is presented with a positive stimulus (satisfier) after a desired behaviour is shown by the learner
- Negative reinforcement
- This is where a coach withdraws a negative stimulus (annoyer) when they see a desired response
- A coach may show disapproval while a performer is playing badly but removes that disapproval when things improve and replace it with a satisfier
- Weakens in incorrect S-R bond and strengthens correct ones
- This is where a coach withdraws a negative stimulus (annoyer) when they see a desired response
- Punishment
- Used to break undesirable S-R bonds
- Involves giving an unpleasant stimulus (noxious) to a performer to prevent a response for occurring
- Thorndike's Law
- Thorndike believed that connecting S-R bonds was the most effective way of learning
- The law of effect
- Reinforcement affects S-R bonds
- The law of exercise
- S-R bonds are strengthened by practice and repeated reinforcement
- The law of readiness
- If reinforcement is to strengthen S-R bonds then the performer must be physically and mentally capable of performing the skill
- The law of effect
- Thorndike believed that connecting S-R bonds was the most effective way of learning
- Reinforcement is the process which causes a response to occur by forming and strengthening the S-R bond
Feedback
- Feedback is information a performer receives during or after the execution of a skill
- Positive feedback
- This is information about a correct response
- This can be praise from a coach
- Negative feedback
- Information about an incorrect response
- Intrinsic feedback
- Sensory feedback recieved during a performance
- Known as kinaethesis
- Sensory feedback recieved during a performance
- Extrinsic feedback
- Feedback from an external source
- Could be from another person or the performer seeing the outcome
- Feedback from an external source
- Knowledge of results
- Information about the outcome of the movement
- Knowledge of performance
- Information about the quality of movement
Bandura's model of observational learning
- Demonstration
- Must be accurate
- Attention
- Learner must be paying attention to verbal cues
- Vital for verbal guidance
- Learner must be paying attention to verbal cues
- Demonstration
Informationen
- Beschreibung
- Mindmap am EAP, erstellt von francesca graham am 06/02/2017.
- Erstellt von
- francesca graham
- Aufrufe
- 2
- Bewertung