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Mapa mental

EAP

francesca graham Inglês

Conteúdo do mapa

EAP

  1. Evaluation of performance

    • Strengths and weaknesses
    • Skills
    • Tactics / composition
    • Fitness
  2. Choose a weakness and devise a 4 week plan

    • Choose a skill as it is easier to come up with an action plan
      • Passing
        • hand eye co-ordination
      • Dodging
        • Agility
      • Shooting
        • Hand eye co-ordination
    • Goal for action plan
      • My goal is for the performer to improve on.....
    • Time scale
      • How will you break down the 4 weeks?
        • Number of sessions
          • 2 sessions a week?
        • Length of sessions
          • An hour per session?
    • Drills / method of improvement
      • Progressive
        • gets harder / more complex as time goes on
    • Why is it important to improve?
      • Sound like a coach
    • Coaching points
    • Method for showing improvements
      • Tests
  3. Skill classification

    • Environmental influence
      • Open skill
        • skills that are predominantly affected by the environment
          • Other players
          • Passing
      • Closed skills
        • skills that are predominantly controlled by the performer
    • Muscular involvement
      • Gross
        • large groups of muscles and tend to be explosive in nature
      • Fine
        • Small, intracate movements that involve small muscles groups and tend to require accuracy
    • Pacing
      • Self-paced
        • The timing and rate of the skill is determined by the performer
          • Javlin
      • Externally-paced
        • The timing and rate of a skill is determined by the environment
          • Receving a pass
    • Continuity
      • Discrete
        • Skills that have a clear start and a clear end
      • Serial
        • Skills that are made up of discrete elements performed in a certain order
      • Continuous
        • Skills that have no clear start or end
    • Difficulty
      • Simple
        • Made up of few sub routines and / or have a low perceptual load (little decision making)
          • Catching
      • Complex
        • Made up of many sub routines and / or have a high perceptual load (lots of decision making)
          • A pass
    • Organisation
      • Low organisation
        • Skills that are made up of sub routines that can be separated
      • High organisation
        • Skills that are made up of sub routines that can't be separated
  4. Types of practice

    • Part practice
      • Low organisation skills
      • Isolating subroutines and practicing them separately
      • Positives
        • Good for serial skills
        • Good for complex skills
        • Good for low organisational skills
        • Good for performers in the cognitive stage of learning
        • Reduces overload/complexity
        • Increases success
          • Increased motivation
          • Increased confidence
          • Decreases anxeity
        • Good for dangerous skills
          • Increased safety
      • Negatives
        • Reduces the timing and fluency of the movement
          • Kinethesis
        • Can't be used for high organisational skills
        • Not good for those in the autonomus stage of learning
        • Tedium/time consuming
        • Some elements are hard to put back together
        • Can be demotivating if the learner gets stuck on one subroutine
    • Whole practice
      • Viewed as the best way to practice skills
      • Teaching skills without breaking them down
      • Positives
        • Good for high organisational skills
        • Good for continuous skills
        • Keeps the flow and timing of the skill
          • Kinaesthesis
        • Better, more realistic understanding of the skill
        • Quicker
          • Motivating
        • Suited to learners in the autonomus stage of learning
      • Negatives
        • Not good for dangerous skills
        • Not good for complex skills
        • Difficult to refine mistakes
        • Can be demotivating
        • Reduces confidence if no progress is made
    • Whole-part-whole
      • Performer's first attempt of the skill, breaking it down, them performing the whole skill again
  5. Guidance

    • Visual guidance
      • Giving a mental image of the skill
      • Most common form of demonstration
      • Can be a video or image
    • Verbal guidance
      • Works alongside visual guidance
      • Teacher gives key points verbally
      • Can be feedback or praise
    • Manual guidance
      • Coach physically supports the learner
      • Used to support (safety) or improve (allow success)
    • Mechanical guidance
      • Where equipment is used to support or develop skills
  6. Stages of learning

    • Cognitive stage of learning
      • Little understanding of movements
      • Lots of trial and error
      • Movements lack fluency
      • Many mistakes
    • Associative stage of learning
      • Known as "practice stage"
      • Students start to understand and refine movements
      • Less errors
      • More fluency
      • Receives and understands feedback
    • Autonomus stage of learning
      • Movements appear "automatic"
      • Skills become habitual or well-grooved
      • performer can attend to more tactics
  7. Reinforcement

    • Reinforcement is the process which causes a response to occur by forming and strengthening the S-R bond
      • S-R bond is a stimulus-response bond
    • Positive reinforcement
      • Performer is presented with a positive stimulus (satisfier) after a desired behaviour is shown by the learner
        • Coach would praise a performer after they produced a correct movement
    • Negative reinforcement
      • This is where a coach withdraws a negative stimulus (annoyer) when they see a desired response
        • A coach may show disapproval while a performer is playing badly but removes that disapproval when things improve and replace it with a satisfier
        • Weakens in incorrect S-R bond and strengthens correct ones
    • Punishment
      • Used to break undesirable S-R bonds
      • Involves giving an unpleasant stimulus (noxious) to a performer to prevent a response for occurring
    • Thorndike's Law
      • Thorndike believed that connecting S-R bonds was the most effective way of learning
        • The law of effect
          • Reinforcement affects S-R bonds
        • The law of exercise
          • S-R bonds are strengthened by practice and repeated reinforcement
        • The law of readiness
          • If reinforcement is to strengthen S-R bonds then the performer must be physically and mentally capable of performing the skill
  8. Feedback

    • Feedback is information a performer receives during or after the execution of a skill
    • Positive feedback
      • This is information about a correct response
      • This can be praise from a coach
    • Negative feedback
      • Information about an incorrect response
    • Intrinsic feedback
      • Sensory feedback recieved during a performance
        • Known as kinaethesis
    • Extrinsic feedback
      • Feedback from an external source
        • Could be from another person or the performer seeing the outcome
    • Knowledge of results
      • Information about the outcome of the movement
    • Knowledge of performance
      • Information about the quality of movement
  9. Bandura's model of observational learning

    • Demonstration
      • Must be accurate
      • Attention
        • Learner must be paying attention to verbal cues
          • Vital for verbal guidance

Informações

Descrição
Mapa Mental sobre EAP, criado por francesca graham em 06-02-2017.
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