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Mindmap

1.1 system architecture

Chloe Bassnett Englisch

Inhalt der Mindmap

1.1 system architecture

  1. summarys

    • program counters (PC)
      • stores the location of the next instruction in a program waiting to be fetched
    • memory address register (MAR)
      • stores the location for data to be fetched from or sent to memory
    • memory data register (MDR)
      • stores the data that has been fetched from or is waiting to be sent to memory
    • current instruction register
      • stores the instruction ready to be decoded by the alu
  2. more summarys

    • arithmetic logic unit (ALU)
      • part of a (CPU) carries out arithmetic and logic operations in a computer instructions
    • control unit (CU)
      • works with the cpu to control the flow of data within the system and to decode instructions
    • cashe
      • small temporary volatile memory, stories frequently used instructions. quicker for CPU to access than main memory
    • main memory (RAM)
      • this the volatile memory that stores data and programs that currently in use
  3. factors affecting the preformance of a CPU

  4. types of systems

    • embedded systems
      • they are dedicated systems that are designed systems that are designed for a fixed purpose. they are a system within a larger system
      • eg. washing machines, car park barriers, microwaves, car engines, MP3 ect
    • general purpose system
    • control system
  5. how CPUs process instructions

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Mindmap am 1.1 system architecture, erstellt von Chloe Bassnett am 01/05/2018.
Erstellt von
Chloe Bassnett
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