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Mindmap

GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES

ana otiniano Spanisch

Inhalt der Mindmap

GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES

  1. DEFINITION

    • Gamified elements to learning platforms
    • represents a significant investment of time and money
  2. 1. Clearly identify goals before diving in

    • thinking carefully about the desired outcomes
  3. 2. Tie gamification to business needs

    • Yields valuable data
    • clear metrics to help them effectively collect, measure, and analyze the data
  4. 3. Understand the psychology

    • it is rooted in principles of cognitive psychology
    • Gamification harnesses the power of both
  5. 4. Keep the game design simple

    • The process of scoring and winning should be transparent
  6. 5. Leaderboards play an important role

    • Leaderboards bestow a sense of status and allow users to compare themselves to other players
    • Firms should clearly communicate the updating frequency
    • Are motivators
  7. 6. But beware of leaderboard limitations

    • Can become discouraged or demoralized
  8. 7. Permit personalization

    • Companies are advised to allow workers to develop and embellish digital
  9. 8. Encourage the freedom to fail

    • with game-based learning, failure is viewed favorably
      • the goal is for a user to master the content, and failure should be part of the game.
  10. 9. Build in continuous feedback

    • using progress indicators
      • is important to reward mastery of the material
  11. 10. Add elements to delight or surprise users

    • Gamification can add an element of curiosity and surprise.
  12. 11. Distinguish between levels and badges

    • Levels define the learning journey and are ideal for building a training curriculum
  13. 12. Create an initial buzz

    • Grab the attention of users who log in
    • Actively solicit feedback from users
  14. 13. Monitor the system for abuse

    • Flag and investigate anything that seems out of the ordinary
  15. 14. Extrinsic versus intrinsic

    • rewards learners for completing challenges and achieving designated goals. Extrinsic rewards
      • They drive individuals to take personal pride in their work and accomplishments
  16. 15. Different strokes for different folks

    • Socializers
    • Free Spirits
    • Achievers
    • Players
    • Philanthropists
    • Disruptors
  17. 16. Be on point with points

    • The tasks that require Effort will receive a compensatory amount of points
  18. 17. Get social

    • Encourage users to exchange thoughts and experiences
  19. 18. Keep it fresh

    • Keep learners engaged by regularly refreshing and updating
  20. 19. Require participation

    • Extrinsic prizes are so attractive for the majority of the labor force to participate
  21. 20. Leverage it throughout the employee life cycle

    • Recruitment tool
    • Reinforce learning, performance, and career management
  22. 21. Use it as a management tool

    • New way of managing employees
  23. 22. It is just one part of the L&D toolkit

    • Organizations have the most success when games are part of a larger, blended curriculum or strategy

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Mindmap am GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES, erstellt von ana otiniano am 12/10/2018.
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ana otiniano
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