Mapa mental
GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES
Conteúdo do mapa
GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES
DEFINITION
- Gamified elements to learning platforms
- represents a significant investment of time and money
1. Clearly identify goals before diving in
- thinking carefully about the desired outcomes
2. Tie gamification to business needs
- Yields valuable data
- clear metrics to help them effectively collect, measure, and analyze the data
3. Understand the psychology
- it is rooted in principles of cognitive psychology
- Gamification harnesses the power of both
4. Keep the game design simple
- The process of scoring and winning should be transparent
5. Leaderboards play an important role
- Leaderboards bestow a sense of status and allow users to compare themselves to other players
- Firms should clearly communicate the updating frequency
- Are motivators
6. But beware of leaderboard limitations
- Can become discouraged or demoralized
7. Permit personalization
- Companies are advised to allow workers to develop and embellish digital
8. Encourage the freedom to fail
- with game-based learning, failure is viewed favorably
- the goal is for a user to master the content, and failure should be part of the game.
- with game-based learning, failure is viewed favorably
9. Build in continuous feedback
- using progress indicators
- is important to reward mastery of the material
- using progress indicators
10. Add elements to delight or surprise users
- Gamification can add an element of curiosity and surprise.
11. Distinguish between levels and badges
- Levels define the learning journey and are ideal for building a training curriculum
12. Create an initial buzz
- Grab the attention of users who log in
- Actively solicit feedback from users
13. Monitor the system for abuse
- Flag and investigate anything that seems out of the ordinary
14. Extrinsic versus intrinsic
- rewards learners for completing challenges and achieving designated goals. Extrinsic rewards
- They drive individuals to take personal pride in their work and accomplishments
- rewards learners for completing challenges and achieving designated goals. Extrinsic rewards
15. Different strokes for different folks
- Socializers
- Free Spirits
- Achievers
- Players
- Philanthropists
- Disruptors
16. Be on point with points
- The tasks that require Effort will receive a compensatory amount of points
17. Get social
- Encourage users to exchange thoughts and experiences
18. Keep it fresh
- Keep learners engaged by regularly refreshing and updating
19. Require participation
- Extrinsic prizes are so attractive for the majority of the labor force to participate
20. Leverage it throughout the employee life cycle
- Recruitment tool
- Reinforce learning, performance, and career management
21. Use it as a management tool
- New way of managing employees
22. It is just one part of the L&D toolkit
- Organizations have the most success when games are part of a larger, blended curriculum or strategy
Informações
- Descrição
- Mapa Mental sobre GETTING GAMIFICATION RIGHT: 22 BEST PRACTICES, criado por ana otiniano em 12-10-2018.
- Criado por
- ana otiniano
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