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Mindmap

Prototyping: Learning Through Doing

Patrick Westermann Englisch

Prototyping: Learning Through Doing

Inhalt der Mindmap

Prototyping: Learning Through Doing

  1. What is prototyping?

    • a way to generate new and better ideas
    • a way to help us move from abstract to concrete
    • a way to understand & improve before implementation
    • enables you to fail early and often
    • Prototyping helps to
      • be creative
      • manage risk
      • generate new ideas
  2. Examples for ideas we can prototype

    • relationships
    • journeys and pathways
    • communications
    • objectives and environment
  3. Defining your prototype

    • Why is defining a prototype important?
      • to get most value out of the prototype
      • think through various dimensions
      • generate multiple options
      • focus on a small area at a time
    • Steps for defining a prototype
      • Step 1: Core functions
        • What is the core purpose?
        • What do we want to achieve?
      • Step 2: Key questions
        • What are the Key Questions?
      • Step 3: Experiments and Tests
        • What kind of prototype should we make?
      • Step 4: Learning and reiterating
        • how many iterations will you run?
        • get feedback
        • how many people will be involved?
        • how will you involve others in planning and reflecting?
  4. Prototype Planning

    • Why is planning important?
      • visually plot your prototype
      • think about practicalities
      • detail the activities
    • Step 1: Idea
      • What is the idea?
      • 25 words
    • Step 2: Funktions and Features
      • core functions and features?
    • Step 3: Principles and values
      • What design principles?
      • What organizational values?
    • Step 4: Success
      • What are success criteria?
    • Step 5: Step by Step
      • What do you need to do to realize the prototype?
  5. Prototype monitoring and iteration

    • Why is this important?
      • synthesise your learnings
      • keeps you focused
      • make iterations
      • find more risks
    • Steps
      • Step 1: Functions and questions
      • Step 2: What have we learned?
      • Step 3: What do we need to learn now?
      • Step 4: Changes to tests
  6. Prototype tools

    • Paper prototyping
      • best used in early stages
      • good for communication
    • Desktop prototyping
      • Explore ideas related to several persons and spaces
    • Personas
      • Explore different customer perspectives
      • should include visualization
    • Storyboarding
      • follow decisions and experiences
    • Replay and Freeze frame
      • follow key interactions
    • Touchpoint prototyping
      • interface design
    • Experience prototyping
      • modeling a real version closely
      • more resources needed

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Beschreibung
Mindmap am Prototyping: Learning Through Doing, erstellt von Patrick Westermann am 31/10/2018.
Erstellt von
Patrick Westermann
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