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Mindmap

2.2 programming

Jack Rowley Englisch

Inhalt der Mindmap

2.2 programming

  1. variables

    • no spaces
    • no numbers at the start
    • examples
      • booleans
        • and, or, not, larger, smaller,equal not equal
      • strings
        • slicing, length, format
      • floats
      • integers
  2. program flow: sequencing

    • allows a programmer to solve complex tasks through a number of simple steps
    • advantages: each line follows the next, creates simple programs fast, easy to follow for a small program, fundamental principle of a program.
    • disadvantages: not efficient, difficult to follow with large programs, hard to maintain.
  3. flow: selection

    • allows a computer to 'think' (decide)
    • changes the flow of a program
    • validation, calculations and making sense of choices
    • good connection to Booleans and logic gates

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Beschreibung
Mindmap am 2.2 programming, erstellt von Jack Rowley am 01/02/2019.
Erstellt von
Jack Rowley
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