Mindmap
2.2 programming
Inhalt der Mindmap
2.2 programming
variables
- no spaces
- no numbers at the start
- examples
- booleans
- and, or, not, larger, smaller,equal not equal
- strings
- slicing, length, format
- floats
- integers
- booleans
program flow: sequencing
- allows a programmer to solve complex tasks through a number of simple steps
- advantages: each line follows the next, creates simple programs fast, easy to follow for a small program, fundamental principle of a program.
- disadvantages: not efficient, difficult to follow with large programs, hard to maintain.
flow: selection
- allows a computer to 'think' (decide)
- changes the flow of a program
- validation, calculations and making sense of choices
- good connection to Booleans and logic gates
Informationen
- Beschreibung
- Mindmap am 2.2 programming, erstellt von Jack Rowley am 01/02/2019.
- Erstellt von
- Jack Rowley
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