Mindmap
Churchill Computing Yr9 Mocks
Inhalt der Mindmap
Churchill Computing Yr9 Mocks
Algorithmic Thinking
- Being able to solve problems.
- Sequence
- Iteration
- Selection
Computer Hardware
- Systems Architecture
- CPU
- Clock
- Speed
- Ticks
- Clock
- Registers
- Buses
- Cache
- CPU
- Memory
- Systems Architecture
Boolean Logic
- Gates
- AND
- Add the two together.
- OR
- Highest possible.
- NOT
- The other possible outcome.
- AND
- Truth Tables
- They show all possible outcomes.
- Gates
Number Representation
- Binary
- Made up of 1s and 0s that correspond to values, making a number when added in a certain order.
- Denary
- Any number that Binary and Hex are/can be converted into.
- Hexadecimal
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
- Times the first number or letter by 16 and add the second onto the end answer
- Binary
Informationen
- Beschreibung
- Mindmap am Churchill Computing Yr9 Mocks, erstellt von Andy Bucknole am 21/06/2019.
- Erstellt von
- Andy Bucknole
- Aufrufe
- 3
- Bewertung