Mindmap
GAME DESIGN CONCEPT
Inhalt der Mindmap
GAME DESIGN CONCEPT
Genre
- simulation
- LIFE SIMULATION (sub-genre), i would need to emulate teenage life
- VR
- Creates a sense of virtual reality, 3D game
- Role-Playing Game
- Single player only, no online features
- simulation
Game concept
- So the concept for the game is going to be a teenage life simulation game that uses Virtual reality
- I may have 4 or 5 characters that have an extremely different story-line, and the player can only use these characters, however they will be able to make decisions in-game while they are playing
game locations/enviroment
- An abstract, alien world
- The earth, maybe a specific country
- I might base the teenage life around teenagers' lives in the UK because i would be able to create a better game proposal as i live in the UK
Platform for game
- Console
- Must be able to be compatible with VR headset
- PC
- Must be able to be compatible with VR headset
- Mobile
- cheapest option for VR
- Cross-platforming
- Expensive, hoiwever there would be more people playing the game and it would be less restrictive as to who and who cannotplay the game
- Console
game objectives (i.e. what the player has to achieve)
- The player has to gain a significant amunt of the in-game currencies.
- The player has to make decisions depending on what they want to do
- The player will be given daily tasks such as earning a certain amount of respect, helping people out multiple times, upholding the law when presented with an unjust situation.
game play (i.e. what the player does in the game)
- The player chooses their character and customises their character to their desired aesthetic.
- Player gains money and respect through doing good deeds (this will help me achieve the 'Positive and constructive view on life' objective mentioned in the client brief.
- The player does quests (AKA: Things in normal life such as; helping the elderly cross the street, stopping bullies from bullying people, helping people out), this will help the player gain money and respect (2 in-game currencies)
player character style (e.g. person, animal, vehicle)
- i am going to use alien blobs and abstract creatures to overcome the limitations of gender inequality and skin colours
- i could use humans as characters and have a wide range of charcter customisation features, this will allow the players to feel like their character generally represents them
Informationen
- Beschreibung
- Mindmap am GAME DESIGN CONCEPT, erstellt von Adnan Durrani am 17/02/2020.
- Erstellt von
- Adnan Durrani
- Aufrufe
- 0
- Bewertung