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Mindmap

Folio Challenge 1

Julia de Beer Digital Technologies Year 10 Englisch

Folio Challenge 1

Inhalt der Mindmap

Folio Challenge 1

  1. Ideation

    • The Australian Stem Video Game Challenge is an annual competition for aspiring game designers. This years Theme was SCALE.
      • “We’re looking for creative, engaging and fun responses to the theme – they can be very literal and direct, or highly conceptual. Let your imagination run wild!”
        • Example : A scale in the grocery store or the deliberate distortion of size
      • Direct
        • Comparison of size
          • One object is larger than the other
        • A weight scale
          • Doctor
          • Cooking
      • Conceptual
        • Distortion of size
          • Making some things abnormally larger/taller/thinner/smaller than natural
            • Example : A beetle eating a skyscraper
        • Something that increases in size
          • Example : Showing the growth of a plant
        • The butterfly effect
          • A small decision with a large effect. The action increases in scale
            • Example : A butterfly flying through a cyclone
        • Scales of justice
          • Example : A hand holding balanced/unbalanced scales
    • Image
      • Landscape
        • Snow and ice
        • Desert
        • Mountain
        • Ocean
        • River
        • Forest
        • Flower field
        • Autumn trees
      • Modern Scene
        • Cityscape
        • Subway
        • Building
        • House
        • Concrete jungle
      • Day/Night
        • Dark or light, stars or sky
    • Colour
      • Schemes
        • Natural
        • Abstract
        • Shades
        • Warm
        • Cool
        • Bright
        • Dark
    • Animation
      • Moving image
        • Natural Phenomemon
          • Rain
          • Snow
          • Comet
          • Sun/Moon movement
          • Cloud movement
        • Central focus
          • Movement of the main object
            • Bouncing
            • Moving back and forth
        • Background movement
          • Cars moving in and out of screen
          • A train moving about
          • Lights tuning on and off
  2. Available Resources

    • Software
      • Python Thonny
        • Arcade package/library
          • Allows a programmer to use compact and simplifyed predetermined code to creata an output and receive input
            • Shapes and outlines
            • Functions
              • A function must be defined and then called
              • x, y variables in the defined function must be filled when called
            • Start and End requirements
              • Import Library/ies
              • Rendering for images
              • Running
              • Creating a drawing window
            • Looping
            • Random
              • Import library
              • Choosing randomly from a range of integers
            • Animation
              • Define animation function
              • Specify the starting point, teh direction of movement and how much the subject will move
              • State how many times per second the image will be redrawn
            • Main Function
              • Define
              • Call secondary functions
              • Run
            • Other
              • Example image
              • Thonny work screen
              • Stating variables
              • Text
          • To transfer to Thonny: import arcade
    • Hardware
      • Laptop
        • School provided laptop with limitations on speed, data, hard drive space and charging capacities.
    • Information/Research
      • Internet Arcade Library
        • Provides lessons for using the Arcade package
        • Provides snippets of code
        • Provides lists of colours/commands
        • https://arcade.academy/
      • Kenney Assets
        • Provides pre-coded sprites and kits
        • https://www.kenney.nl/assets
    • School
      • The teacher
        • For questions and certain issues
      • BlackBoard Lessons
        • For guidance and knowledge
  3. Functional Requirements

    • Use Python Thonny
      • Use the Arcade library
        • Example : import arcade
    • Adhere to the topic of SCALE
      • Can be literal/direct or metaphorical/conceptual representation
        • For example: A cooking scale or a size comparison
  4. Non functional Requirements

    • The solution must be legible and logical
      • Both the code and the documentation must be concise and structureed
        • Spacing, format, hashtags, images, bullet points
    • The asthetics must be pleasing and sensical
      • The image must be be recognisable as a concept
        • No fabricated nonsense
      • The colours must be used in the correct sense
        • No green skies and orange oceans
  5. Prescribed Criteria

    • Use multiple colours
      • https://arcade.academy/arcade.color.html?highlight=colors
      • Example: arcade.color.BLACK
      • Use from the existing Arcade library colours or produce new ones
    • Create a coherant picture
      • Use multiple types of graphic functions
        • Circles
        • Rectangles
        • Polygons
      • Create three functions that draw something
      • Combine a series of shapes and colours to create an image with a recognisable human concept
        • For example : A landscape, an object, a scene
    • Animate at least one aspect of the drawing
      • Use on_draw commands
        • Example : def on_draw(delta_time):
      • Use positioning commands with unknown variables
        • Example : on_draw.snowflake6_y -= 3
    • Correct and neat appearance of code
      • Use blank lines to break up sections of code for improved readability
        • Separate functions/classes and loops/others
      • Use comments effectively
        • Use a # to ensure that the comments are inactive
        • Label functions and the purpose of loops/others
  6. Self-prescribed Criteria

    • The image must appear appealing
      • As well as being a coherant picture, it must also have good, cohesive placement of shapes and a pleasing colour scheme
    • The code must be simple
      • The use of functions and loops to shorten the amount of code and avoid repetition
    • The animation must appear smooth
      • When there is too much to process, the animation is clunky and jerky
  7. Constraints/Limitations

    • Time
      • 6 weeks
        • Documentation also must be completed and there is a second challenge to complete. Time must be used wisely to ensure all aspects are completed.
        • The final product must not be too complex or time consuming
    • Skill/Knowledge
      • Limited to what has been learnt in teh weeks before the task assignment
        • Also limited to what can be learnt in the 6 weeks given to complete the task
      • Limited by the extent of knowledge available on the internet
    • Software
      • Python Thonny
        • Arcade library
          • The Arcade library must have limitations, but it is likely very flexible and has many wys to perform one activity. It is not likely to come across an issue.
    • The prescribed criteria
      • Must use multiple colours, create a coherant image, use comments and spacing, animate, use function and graphics
        • A single moving dot would not suffice. The prescribed criteria ensure that a certain amount of effort must be applied.
    • The task
      • The result must follow the theme of SCALE and must therefore have an aspect representative of it
        • May not be able to create any image desired

Bilder und Dateien der Mindmap

  • Folio Challenge 1
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Informationen

Beschreibung
Year 10 Digital Technologies Mindmap am Folio Challenge 1, erstellt von Julia de Beer am 13/05/2020.
Erstellt von
Julia de Beer
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