Mindmap
Learning First, Technology Second
Inhalt der Mindmap
Learning First, Technology Second
Introduction: Designing Lessons for Authentic Engagement
- Authentic Engagement focuses on outcomes of Learning Goals
- False engagement is when a student is not reaching the learning goals
- Students will lose interest when the technology is not adding value
- Technology is the operator of education, its a tool
- Do not get allow academic games to replace learning
- Students will lose interest when the technology is not adding value
- Observe, is the technology adding value or is it "fun"
- False engagement is when a student is not reaching the learning goals
- Students learn through social interactions
- Triple E
- Engagement in learning goals
- Enhancement of learning
- Extension of learning goals
- Authentic Engagement focuses on outcomes of Learning Goals
Chapter 1 What We Know About Technology Integration
- Instructional Strategies
- Content specific learning goals
- Identify learning objectives
- Technology must align with these objectives
- Identify learning objectives
- Make it meaningful to the students
- Not a one size fits all approach for student learning
- Technology does not fill gaps in learning, it is a tool not the teacher
- Content specific learning goals
- Engagement
- Engagement does not equal achievement
- Must have active learning when the student is focused on the learning goals
- physically engaging is not the same as "minds on"
- Access
- Does not guarantee achievement will increase
- Teacher needs training on how to effectively use in the classroom
- instructional choices are essential for successful outcomes
- Application of Use
- Do not expect students to navigate on their own
- must encourage meaningful learning
- extending previous knowledge
- Teachers must look for tools that foster higher level thinking
- QUALITY OVER QUANTITY
- Authenticity
- deep learning and long term retention
- Real World Application
- the choices teachers make will determine the success of the learning process
- Focus on learning goals
- deep learning and long term retention
- Co-Use
- Person to Person with a digital device
- leads to higher level thinking and questioning
- social interactions are learned as well
- learns more than on your own
- Person to Person with a digital device
- Instructional Strategies
Chapter 2 Building on the Current Frameworks
- TPACK Framework
- No one best way to teach with technology but depends on the subjects learning goals
- Technology knowledge
- Pedagogical Knowledge
- Content Knowledge
- Together a specific subject can be taught
- useful for the BIG PICTURE for what the teacher needs to know to incorporate tech
- Triple E was created to make this a measurable framework
- TIM Framework
- Learning Environments
- Active
- Constructive
- Goal - Directed
- Authentic
- Collaborative
- Levels of Technology Introduction
- Transformation
- Infusion
- Entry
- Adoption
- Adaption
- Not Focused on learning goals but rather if tools are introduced in a sophisticated way
- Difficult to measure its effectiveness
- Triple E Framework extends with meaningful learning strategies
- Difficult to measure its effectiveness
- Learning Environments
- SAMR Model
- Substitution
- Updated versions of older technology
- Chalkboard to Interactive Boards
- ENHANCEMENT
- Updated versions of older technology
- Augmentation
- Extending of older technology
- Modification
- Redesigning a traditional assignment
- TRANSFORMATION
- Redefinition
- Redesigns the activity entirely with the intro of technology
- Substitution
- Look at research for effective teaching with technology
- Is it meeting the needs of the learner?
- TPACK Framework
Chapter 3 The Triple E Framework and the ISTE Student Standards
- Engagement in Learning Goals
- Be aware of false engagment
- Focus on Learning Goals
- Social Learning
- Promotes collaboration
- Time on task - not distracted
- Creates Active Learning
- Be aware of false engagment
- Enhancement of Learning Goals
- Understanding of Learning Goals
- Adds Value
- Supports
- Co - Use
- Higher Level thinking skills
- Personalized Learning
- Active Learning
- Understanding of Learning Goals
- Extension of Learning Goals
- Useful in everyday lives
- Creates learning outside the classroom
- Creates lifelong learners
- Useful in everyday lives
- Engagement in Learning Goals
Informationen
- Beschreibung
- Mindmap am Learning First, Technology Second, erstellt von Susan Cragg am 25/05/2020.
- Erstellt von
- Susan Cragg · Mai 2020
- Aktualisiert
- 25 Mai 2020
- Aufrufe
- 90
- Bewertung