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Mindmap

3.1.5 - Data Transmission

Inponity Englisch

Inhalt der Mindmap

3.1.5 - Data Transmission

  1. 3.1.5a - Networks

    • One computer on its own is called a "Standalone"
      • So, one PC that is simply left to 'stand on its own' without any sort of connection to a network is a Standalone.
      • As soon as you connect two or more computers together it forms a network
        • Networks are categorized into LAN's and WAN's
        • Advantages of Networks:
          • Allows resource sharing
          • Allows sharing of data held on disk drives
          • Easier to back up data from a file server than from many individual machines
          • Use of Email
          • Allows for the connection of many different types of computers
        • Disadvantages of Networks:
          • Dependancy forms upon them
          • If the network breaks, many resources cannot be accessed
          • Hackers become a problem
          • As traffic increases, performance decreases
        • LAN: a method of connecting computers together over a small area
          • In order for a PC to connect to a network, it needs a NIC. It converts data from the computer into a transmitable form over the network and converts received data into a readable form
          • A Network OS can also be used. This can achieve transparency; where the user is unaware of the actions being performed
        • WAN: used for connecting computers over a large area
          • This can include a range of methods:
            • Public Telephone Network
            • Dedicated Lease Line
            • Radio Waves
            • Fibre Optic Cables
          • There exist several characteristics of a WAN:
            • Communication Facility - This can save long distance phone calls and overcome the time lag from oversea communication.
            • Remote Data Entry - From any location, data can be entered into the WAN; whether its updating, entering or querying it.
            • Centralised Information - Despite being spread over a large area, the most important data is stored within a central site.
  2. 3.1.5b - Network Hardware and Software

    • There exist specific hardware and software that can be used when setting up a LAN or WAN.
      • Repeaters: Devices used to 'repeat' a signal and send it further. These devices do however repeat noise on the line.
      • Switches: Smart Devices which only pass data intended for the recipient.
      • Hubs: Devices which broadcast messages to all devices attached to them.
      • Different Types of caballing media are also used between computers:
        • Twisted Pair: Copper cable; used for much of the telephone network
        • Coaxial cable: High quality and well insulated cable
        • Fibre Optic: Uses pulses of light to send data
      • For computers to work as a network, a Network OS is needed. It is specialized server side information for controlling communication between differenet devices
        • A WAN requires a Browser, FTP clients and Protocals
  3. 3.1.5c - Types of transmission

    • Serial: sends bits for a character, one after another, on the same line
    • Parallel: sends bits for a character simultaneously along separate lines
    • Duplex: Data that can be transmitted in both directions at the same time
    • Half Duplex: Data that can only travel in one direction at a time
    • Simplex: Data that can only travel in one direction
    • Baseband: Single stream of data using the whole bandwidth
    • Broadband: Several signals sent simultaneously where the bandwidth is shared
  4. 3.1.5d - Bit Rate

    • The Bit Rate is the number of bits that are transferred between devices in a specified amount of time.
      • This is measured in units called 'Baud Rate', which is the number of bits that are transmitted per second.
        • Things such as live-streaming requires a high bit rate in order for all the data to arrive.
        • These types of files/ transmission are said to be 'Time Sensitive', because they lose their value in a particular time period.
  5. 3.1.5e - Error Checking Methods

    • With the complexity of computer and the large amount of bits being sent along caballing to represent even a text document, errors can occur
      • Errors are formed by interference on a network, which usually formed electronic noise, but the end result is the bits get corrupted.
      • There exist different types of error detection and correcting methods:
        • Parity Checks
          • Computers either use even or odd parity
          • Computers send data in bytes, or 8 bits.
            • Normal ASCII characters do not make use of the most significant bit. This in then used as the parity bit
          • If the computer was checking even, the data being received must have its 'on' bits equal an even number, and visa versa
        • Echoes: A feature of data transmission which involves sending the data received back to the point of origin for comparison
          • However, a paradox could occur if the report sent back has an error in it.
        • Check-sum: Extra words of data are added to a block of data that are then worked out form the value of the data in the block.
          • At later stages the checksum is worked out again, and compared with the original, to ensure corruption hasnt occurred.
  6. 3.1.5f, g - Circuit and Packet Switching

    • Circuit: Where a circuit is established between two nodes and all the data follows the path.
    • Packet: The data is split into smaller packets, which is sent across many different routes to their destination
  7. 3.1.5h - Protocals

    • In order for a computer to be able to represent data, it requires protocals
      • Protocol: A set of rules relating to communication between devices
      • For equipment to be networked, a standard set of protocols have to be used to cover:
        • Physical Connections
        • Cabling
        • Mode of Transport
        • Speed
        • Data format
        • Error Detection
        • Correction
      • Any equipment that uses the same protocol can be linked together
      • If data is translated using a different set of protocols, it will appear differently
  8. 3.1.5i, j - Protocol Stacks

    • In 1982, the International Standard organisation developed the Open System Interconnection model, aka ISO-7 Layer Model
    • All computers that are connected to a network must have a protocol stack made up of layers.
      • Each layer has its own function; software/ data can be designed for a specific later.
        • That is then passed up or down a layer with the rules of that layer being applied.
          • As such, it might pass through certain conditions that configure a device to work with the computer.
          • This is how computers and devices can communicate.
      • A Protocol has physical and logical parts:
        • Physical: The rules that are used to govern the methods used to set up the communication medium.
          • Hardwired or Wireless?
          • Frequencies used in transmissions
          • Serial or Parallel Transmission?
          • Duplex/ Half Duplex/ Simplex
      • Logical: The rules which the data is made to follow
        • Baud Rate?
        • Error Checking Options and Algorithm (Type of Parity, Error method)
        • Type of addressing (IP or MAC)
        • Character set in use
        • Type of Switching (Circuit or Packet)
      • The specific layers within a protocol stack:
        • 1) Physical Layer: Defines electrical and mechanical aspects. Includes drivers for each communication device.
        • 2) Data Link Layer: Establihses an error free communication, frames data for transmission and manages access to and use of the media
        • 3) Network Layer: Addresses messages, sets up paths between nodes and controls the flow of messages between nodes.
        • 4) Transport Layer: Provides end to end control of a communication session once a path is established.
        • 5) Session Layer: Establishes and controls system dependent aspects and allows or disallows load balancing.
        • 6) Presentation Layer: Translates and converts data for the displaying to applications and printers.
        • 7) Application Layer: Provides services to the user, including file transfer, remote file access and data base management
      • Commom protocols include: IP, TCP, FTP, HTTP and SMTP
      • Handshaking is used for:
        • Ensuring both devices are ready for data transmission
        • Ensure both devices are using the same protocol
        • Ensures signal synchronisation
        • Agrees the method of error checking

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Mindmap am 3.1.5 - Data Transmission, erstellt von Inponity am 27/03/2015.
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