Mindmap
Agression
Inhalt der Mindmap
Agression
Defining aggression
- The intent to physically, verbally and psychologically harm and/or the physical destruction of property
Types of aggression
- Hostile aggression
- The primary goal is the injury of another human being and cause the victim to suffer
- Instrumental aggerssion
- The intention is also to harm the victim but the aim is to receive some other type of reward
- Hostile aggression
Biological reasons for aggression
- Scientists have not found a gene that is responsible for aggression
- They have mostly focused on how areas of the brain are involved in it
- The limbic system
- The limbic system is in the middle of the brain and shaped like a wish bone
- This is where the several structures come together that are responsible for recognising, producing and controlling emotions
- They are also responsible for producing the emotional needs for survival fear and aggression
- The amygdala
- This is part of the limbic system directly responsible for recognising and producing fear
- Animal studies
- The removal of the amygdala causes animals to become very calm and not responding to threatening situations and aggression
- Human case studies
- A woman who's amygdala was removed was electrically stimulated during an operation became threatening and verbally aggressive until the current was turned off
- Charles Whitman
- Whitman murdered 18 people in a mass shooting in Texas, 1966
- Whitman had left a note in his house asking for an autopsy
- The autopsy found a brain tumor that was pressing on his amygdala
- Whitman also died in this mass shooting
- Whitman had left a note in his house asking for an autopsy
- Whitman murdered 18 people in a mass shooting in Texas, 1966
Hormones and aggression
- Testosterone is the male sex hormone which is secreted by the adrenal gland and testes
- It is needed to produce sperm, develop male reproductive organs and produce male features such as facial hair
- Animal studies
- Research done on animals showed that the higher the testosterone levels the more aggressive they become
- Human studies
- It is unethical to intentionally increase the levels of testosterone to study
- Psychologists can take blood to test the levels of testosterone
- You can never get any definitive results without an experiment
Social Tearning Theory
- Before this theory learning theories focused on trial and error learning through the consequences of our own actions
- However, Albert Bandura argued that this ignored the cognitive processes humans have and understanding of consequences of their behaviour
- We don't have to experience the alternatives ourselves to work out what to do but we can learn from watching an imitating others
- Albert Bandura 1977
- By observing others we can not only how to do things but predict the likely consequences of our behaviour
- The general principle of SLT is that and adults learn through observing and imitating the behaviours of people around them
- The people who are observed and imitated are known as role models
- The act of imitating an observed behaviour is called modelling
- This process is known as observational learning
- Role model
- We are more likely to copy someone people than others
- When we are younger we seek to imitate people who are similar to us and older than us
- These role models don't imitate us as they're are more experienced
- The people we're are most likely to imitate and copy are those we identify with
- They're are skilled, older and similar to us
- When we are younger we seek to imitate people who are similar to us and older than us
- We are more likely to copy someone people than others
- Selecting behaviours to imitate
- It is important to note that not all behaviour is imitated
- There are two main factors that determine whether we imitate certain types of behaviour
- What we believe we can doe
- The expected outcome
- There are two main factors that determine whether we imitate certain types of behaviour
- It is important to note that not all behaviour is imitated
- Processes of observational learning
- Attention
- Remember
- Reproduce
- Motivation to imitate
- Positive reinforcement
- A reward or pleasant outcome that makes a behaviour more likely to be repeated
- punishement
- An unpleasant outcome that makes a behaviour less likely to be repeated
- Role model
- This process is known as observational learning
- The act of imitating an observed behaviour is called modelling
- The people who are observed and imitated are known as role models
- The general principle of SLT is that and adults learn through observing and imitating the behaviours of people around them
- Vicarious reinforcement
- Vicarious to do something through someone else
- We are more likely to imitate someone if we think we'll get a reward in it for us
- Vicarious learning
- Being encouraged to imitate someone because we have been rewarded for it
- By observing others we can not only how to do things but predict the likely consequences of our behaviour
- Albert Bandura 1977
- We don't have to experience the alternatives ourselves to work out what to do but we can learn from watching an imitating others
- However, Albert Bandura argued that this ignored the cognitive processes humans have and understanding of consequences of their behaviour
- Before this theory learning theories focused on trial and error learning through the consequences of our own actions
Case Studies
- Anderson & Dill (2000)
- Aim
- To see if people who played violent video games became violent
- Participants
- 210 psychology students split in to 2 groups
- IV
- The video game played
- Myst: a non violent fantasy game
- Wolfeinstien 3D: a violent and graphic shoot em up game
- The video game played
- DV
- The volume and the duration of the blast of noise inflicted on their opponent in a reaction test game
- Design
- 210 psychology students split in to two groups
- So that participants couldn't give others any hints
- 210 psychology students split in to two groups
- Procedure
- Participants were invited to a lab to complete a study on the development of motor skills
- They were told this to avoid any correct or incorrect preconceptions
- Participants sat in a cubicle to play one of the games for 15 minutes
- They were then engaged in another game involving a reaction test against an opponent in another cubicle
- The person who pressed the button fastest would be able to give their opponent a blast of loud noise
- They could choose the volume and duration of the noise they inflicted
- Participants were invited to a lab to complete a study on the development of motor skills
- Results
- Anderson & Dill found that the loudest and longest blasts of noise were give from participants who played Wolfenstien
- Interestingly women gave greater punishment than men
- Anderson & Dill found that the loudest and longest blasts of noise were give from participants who played Wolfenstien
- conclusion
- Playing violent video games such as Wolfenstien increased levels of aggression particularly women
- Aim
- Charlton et al (2000)
- Aim
- To investigate the effects of introducing TV on children's behaviour
- Participants
- The population of St Helena an isolated island in the pacific
- Charlton et al were interested in St Helena as it had no TV access till 1995 and they wanted to measure the effect is had on children
- The population of St Helena an isolated island in the pacific
- Natural experiment
- This was a natural experiment as they didn't have any control over confounding variables also the children were in their natural environment
- IV
- Before TV's intro
- After TV's introduction
- DV
- The behaviour of the children on the island
- Aim
- Anderson & Dill (2000)
Informationen
- Beschreibung
- Mindmap am Agression, erstellt von James Wright am 19/05/2015.
- Erstellt von
- James Wright
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