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Mindmap

KEY ELEMENTS OF AN APPLICATION

Matthew Ly Englisch

Inhalt der Mindmap

KEY ELEMENTS OF AN APPLICATION

  1. ALGORITHMS

    • A series of instructions that are followed, step by step, to do something useful or solve a problem.
      • Baking a cake
      • Solving a maths equation using formulas
      • REPRESENTATION
        • FLOWCHARTS
          • A diagram that represents the process of data with the use of symbolising shapes
            • Circle/Oval
              • Start/End point of the the algorithm
            • Arrows
              • Directs the flow of the algorithm
            • Diamond
              • Indicates a decision to be made in the algorithm
            • Rhombus
              • Represents an input and an output
            • Rectangle
              • Represents a process within the algorithm
        • PSEUDOCODE
          • An artificial and informal language that helps programmers develop algorithms
        • DESK CHECKING
          • Allows user to test algorithm to see if it functions before it is even tested on a live application
        • DATAFLOW DIAGRAMS
          • A diagram showing the way data flows through a websites data system
            • DFDs are built using standardized symbols and notation to describe various entities and their relationships.

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Mindmap am KEY ELEMENTS OF AN APPLICATION, erstellt von Matthew Ly am 24/05/2021.
Erstellt von
Matthew Ly
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