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Mindmap

Mobile Programming Concepts

Laura Sofia Jiménez Castellanos Englisch

Inhalt der Mindmap

Mobile Programming Concepts

  • https://www.techopedia.com/definition/2953/mobile-application-mobile-app https://searchapparchitecture.techtarget.com/definition/mobile-application-development https://www.uswitch.com/mobiles/guides/mobile-operating-systems/ https://www.techopedia.com/definition/547/source-code https://v2cloud.com/glossary/bug-computer-definition https://www.indeed.com/career-advice/career-development/user-interface https://www.techopedia.com/definition/4788/emulator https://www.interaction-design.org/literature/topics/responsive-design https://www.ibm.com/cloud/learn/mobile-application-development-explained https://www.techopedia.com/definition/4919/usability
  1. Mobile application

    • Application software
    • Mobile device
    • Limited functions
    • App
      • Examples: Gaming apps, productivity apps, entertainment, etc...
    • Native app
      • Access through icons in the home screen
        • Particular device and its OS
      • Installed: Through an app store
        • Example: Google play, Apple's App Store
    • Web app
    • Hybrid app
  2. Mobile operating system

    • Run other application software
    • Software
      • Open source software
    • Mobile OS
      • Examples: IOS, Android, Windows Phone
    • Manage resources and memory
  3. Mobile programming

    • Software for smartphones
      • Preinstalled
      • Downloded
      • Appstore
    • Java, Swift, HTML5
    • Network connection
  4. Mobile application development platform

    • Type of software
    • Unique features
    • Wireless computing devices
    • Tools to create a mobile application
  5. Source code

    • Sources of a computer program
    • Instructions for the program
    • Code text files
      • Store in hard disks, in a database
  6. Bug

    • Failure or flaw in the software program
    • Incorrect or undesired result
    • Causes:
      • 1) Program error while coding
      • 2) Lack of testing for defects
    • Affect the app's performance
  7. User Interfase (UI)

    • Users can interact with a computer, website or app
    • Easy and intuitive experience
    • Input devices
    • Output devices
    • Multimedia user interfase
      • Devices that interact with multiple senses
  8. Usability

    • Degree of ease
      • Achieve goals
    • Level of difficulty
    • Interfase
    • Functionality
  9. Responsive design

    • Creates dynamic changes
      • Appearance
    • Graphic user interphase
    • Content: adjust to screen sizes
  10. Emulator

    • Hardware devices
      • Enables a host system to imitate the functions of a guest
        • Examples: Replicate hardware, software, OS and CPU
    • Software program
    • Components:
      • CPU emulator
      • Memory sub-system emulator
      • Different input/output device emulators

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Mindmap am Mobile Programming Concepts, erstellt von Laura Sofia Jiménez Castellanos am 31/08/2021.
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