Mindmap
Year 11 Assignment
Inhalt der Mindmap
Year 11 Assignment
Part 1
- Algorithm Research and Investigation
- Assignment
- Involves assigning a value to a variable or memory location.
- Sequence
- A particular order in which multiple instructions are processed.
- Selection
- A decision made based on a condition.
- Condition
- An expression or question which is evaluated by true or false, leading to selection.
- Iteration
- A loop of instructions
- Modularisation
- Breaking down a large problem into smaller modules
- Assignment
- Symbolisation of solutions to the stimulus algorithm challenges
- Analysis of the stimulus algorithm challenges
- Desk check algorithms
- Algorithm challenge 1
- Player begins in a random center square of a 4 x 4 grid with 3 health points
- Algorithm challenge 2
- If the player talks to the baker he will give the player a loaf of bread. If the player eats the bread 1 health point is restored (up to a maximum health of 5)
- Algorithm challenge 3
- Defeat the dragon by retrieving the sword by answering 3 riddles correctly
- Algorithm Research and Investigation
Part 2
- Analysis of the stimulus programming challenges to determine:
- Local Variables
- Global Variables
- Data stuctures
- Data types
- Prescribed criteria
- Self-determined criteria
- Analysis of the stimulus programming challenges to determine:
Part 3
- Graphical user interface
- Description of usability principles
- Analysis of a user persona
- Development of ideas for graphical user interface
- Symbolisation of a mock up
- Evaluation of the proposed mock up against usability principles
- Graphical user interface
Annotation of user interactions and user flow
Informationen
- Beschreibung
- Mindmap am Year 11 Assignment, erstellt von Jashan Bachra am 22/04/2022.
- Erstellt von
- Jashan Bachra
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