Mindmap
Is the design good?
Inhalt der Mindmap
Is the design good?
Analitically
- Comprehends
- Simulate
- Predict
- Examples
- Heuristic (Principles applied systematically)
- Purpose
- Evaluate if it´s learnable
- Not always right
- Forms
- Exhaustive analysis
- Incremental approach
- Examples of Principles
- State should be visible
- Real world match
- User control and freedom (paths)
- Consistency and standarts
- Error prevention
- Recognition instead recall
- Flexibility and efficiency
- Users diagnose and recover
- Purpose
- Walkthroughs (from an expert)
- Functioning
- Prototype
- Persona
- Motivations
- Information processing style
- Self efficacy
- Risk taking stance
- Learning strategy
- Task
- Characteristics
- Think as the user
- Granular
- Systematic
- Questions each step
- Functioning
- Claims (set for each scenario)
- Cognitive (expert - optimization)
- Heuristic (Principles applied systematically)
- Comprehends
Empirically
- Removing expert judgement
- Usability tests
- Low-cost method
- For low-fidelity prototypes
- Task based
- Lower level problems
- Finding breakdowns
- Layout
- Flow
- Labeling
- Define
- Tasks
- Design shoud do the teaching
- Representative stakeholders
- Tasks
- Features
- No questions
- User experience
- Retrospective interviews
- Recording
- In real contexts
- Tech proves
- Deployment into a context
- Effects on it
- Deployment into a context
- Ecological validity
- Generalizability degree
- Experience sampling
- In context
- Interrupting users with surveys
- In context
- Tech proves
- A/B Tests
- Control condition
- Experimental condition
- Evidences of causality
- Comparing designs experimentally
- Two populations
Critically
- Critique
- Feedback
- Harsh feedback
- Shows good and bad aspects
- Harmful
- Honest
- Harsh feedback
- Deconstructions
- Succesful
- Fail
- Features
- Two way
- Collaborative
- Critic
- Designer
- Collaborative
- Engage deeply
- Expertise on the problem
- Provide their own perspective
- Meaningful critiques
- Divergent and convergent
- Ideas in new directions
- Discovering why something doesn't work
- Two way
- Feedback
- Socratic questioning
- Clarification questions
- Designer assumptions questions
- Encouraging alternative perspectives
- Implications and consequences
- Design Principles
- Just
- Intuitive
- User-friendly
- Simple
- Novel
- Powerful
- Invisible
- Universal
- Critique
Informationen
- Beschreibung
- Mindmap am Is the design good?, erstellt von MATEO ALEJANDRO LOSADA ORDOÑEZ am 24/05/2022.
- Erstellt von
- MATEO ALEJANDRO LOSADA ORDOÑEZ
- Aufrufe
- 0
- Bewertung