Mindmap
Super Smash Bros Algorithm
Inhalt der Mindmap
Super Smash Bros Algorithm
Hardware
- Screen
- Joycon remote
- SSB Game card or download
- Nintendo switch
Chosen Character Moves
- 1. Standard special move: Mach tornado. Twirls and hits enemies to launch them. Repeated buttons presses can change the direction or cause him to float. Controls for this move: (B)
- 2. Side special move: Drill rush. Spins into opponents with his sword. This angle can be changed a bit. Controls for this move: (side + B)
- 3. Up special move: Shuttle loop. Flies into the air, strikes, then strikes again after a loop. Enemies hit by this move are launched upward. Controls for this move: (Up + B)
- 4. Down special move: Dimensional cape. Vanishes, teleports in any direction, and then attacks when reappearing. Controls for this move: (Down +B)
- 5. Final smash: Darkness illusion: Meta knight raises his sword, emitting a blast of electricity. If he hits an opponent, he multiplies himself to attack and launch the opponent. If no one his hit, the move won't do anything. Controls for this move: (B)
- 4. Down special move: Dimensional cape. Vanishes, teleports in any direction, and then attacks when reappearing. Controls for this move: (Down +B)
- 3. Up special move: Shuttle loop. Flies into the air, strikes, then strikes again after a loop. Enemies hit by this move are launched upward. Controls for this move: (Up + B)
- 2. Side special move: Drill rush. Spins into opponents with his sword. This angle can be changed a bit. Controls for this move: (side + B)
- 1. Standard special move: Mach tornado. Twirls and hits enemies to launch them. Repeated buttons presses can change the direction or cause him to float. Controls for this move: (B)
Character Choices
- Ness
- Meta Knight (this one was chosen)
- Samus
Prescribed criteria
- Criteria Description Requirements Prescribed Criteria 1 Develop an algorithm using Pseudocode Identify granular components of the Criteria that can be evaluated Develop an algorithm using Pseudocode conventions Develop an ultimate high damage finishing offensive strategy to eliminate the opponent Prescribed Criteria 2 Develop an ultimate high damage finishing offensive strategy to eliminate the opponent Use at least five different attack moves (Side Special move, Final Smash, Down special move, etc) Recognise and describe programming elements, user-interface components Symbolise algorithms and user interfaces, and explain ideas and interrelationships between proposed data structures and user experiences. Analyse the problem and information related to the selected technology context Prescribed Criteria 3 Use at least five different attack moves (Side Special move, Final Smash, Down special move, etc) synthesise information and ideas to determine the best approach for
Algorithm constructs
- START WHILE time left in game WHILE player is still alive IF distance to opponent LESS THAN OR EQUAL TO attack range THEN ATTACK with Mach tornado (B) THEN ELSE move with joystick towards opponent ENDIF IF opponent is on the side of the platform THEN ATTACK with Drill rush (Side + B) ELSE opponent is underneath meta knight ENDIF IF meta knight is in the air THEN ATTACK with shuttle loop (Up + B) ELSE opponent is in strong form ENDIF IF opponent is in the middle of the platform THEN ATTACK with dimensional cape ELSE opponent is in weak form ENDIF IF opponent is in the edge of the platform THEN ATTACK with Darkness illusion ENDIF END
Self determined criteria
- My algorithm must use pseudocode, my algoirthm has been annotated, my algorithm must contain a strong attack and must use five strong different attacks.
Game
- Super Smash Bros
Informationen
- Beschreibung
- Year 8 Digital Technologies Mindmap am Super Smash Bros Algorithm, erstellt von Zuhaib KARIM am 11/02/2024.
- Erstellt von
- Zuhaib KARIM
- Aufrufe
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