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Mindmap

Super Smash Bros Algorithim

Gaurav MANTHAN Englisch

Inhalt der Mindmap

Super Smash Bros Algorithim

  1. Hardware

    • Joycon Remote
      • The joy con is used to control the character
    • Screen
      • The Screen is used to display the game so people playing can see
    • SSB game card or download
      • The SSB game card is needed for the game to be played
    • Nintendo Switch
      • A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller.
  2. Super Smash Bros Game

  3. algorithim Construct

    • There are three basic constructs in an algorithm: Linear Sequence: is progression of tasks or statements that follow one after the other. Conditional: IF-THEN-ELSE is decision that is made between two course of actions. Loop: WHILE and FOR are sequences of statements that are repeated a number of times.
  4. Prescribed Criterea

    • Develop an Algorithm using Pseudocode conventions • Super Smash Bros o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent o Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc), Develop an Algorithm using Pseudocode conventions
  5. Self Determined criterea

  6. Chosen Character

    • Character moves set
      • Attack Strength
      • Speed and Movement
    • Kirby
      • wasn't chosen because ultimate attack was not strong enough
    • Ness
      • Normal attacks were not strong enough
    • Captain Falcon
      • Suits playing style
      • Better combos
        • Down Attack (⬇ A), Jump (Y) , Right Attack (➡ A), Attack (A),Punch (B)
      • Suits Play Style
        • Deals lost of damage and has Good movement

Informationen

Beschreibung
Mindmap am Super Smash Bros Algorithim, erstellt von Gaurav MANTHAN am 28/07/2024.
Erstellt von
Gaurav MANTHAN
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