Mindmap
Super Smash Bros Algorithm
Inhalt der Mindmap
Super Smash Bros Algorithm
Kirby moveset
- Kirby Tail
- Squish Kick
- Burning
- Twinkle Star
- Punch/Follow-up Punch/Vulcan Jab/Vulcan Finish
- Spinning Kick
- Air Cutter
- Triple Attack
- Drop Kick
- Grab
- Grab Slap
- Screwdriver
- Brain Buster
- Air Drop
- Fury Stomp
- Floor attack (front)
- Floor attack (back)
- Break Spin
- Edge Attack
- Power Bomb
- Smash Kick
- Somersault Kick
- Propeller Kick
- Inhale
- Hammer Flip
- Final Cutter
- Stone
- Ultra Sword
Algorithm Constructs
- Selection
- START INPUT race results OUTPUT results table STOP
- Selection is an algorithm for picking/selecting something from user input.
- Seqeuncing
- Sequencing is the order of which instructions are performed.
- INPUT user choice INPUT user character OUTPUT character ability
- Assignment
- DECLARE CharacterName SET CharacterName TO ”Mario” OUTPUT “Will Mario win the trophy?”
- An assignment statement sets and/or re-sets the value stored in the storage location(s) summoned by a variable name.
- Iteration
- Iteration is a function that repeats a block of code in a specified order, often until a specific result occurs.
- START FOR 5 step INPUT jab and dash ENDFOR END
- Condition
- Condition occurs when an event occurs causing a decision to be made.
- IF distance to opponent LESS THAN OR EQUAL TO attack range THEN ATTACK with jab ELSE ATTACK with dash
- Selection
Super Smash Bros Game
- Timer
- None
- Knocking off enemies
- Items (possible)
- Lives
- 3 lives
- Health
- Starts at 0%
- Abilities
- Damage
- Range
- Timer
Character Choices
- Kirby
- Negatives:
- Not particularly strong
- Positives
- Basic attacks
- Diverse combos
- Unique movement
- Negatives:
- Sonic
- Positives
- Strong combos
- Fast-paced moveset
- Negatives
- Repetitive attacks
- Hard to describe attacks in code
- Positives
- Pikachu
- Positives
- Shocking (Haha get it?) moveset
- Very easy to describe abilities in code
- Negatives
- Bad movement
- Bad combos
- Positives
- Kirby
Self-Determined Criteria
Prescribed Criteria
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- Requirements
- Use at least ten different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
- Use at least three strong attack moves to make a finisher move
- Include movement
- Include combos
- Consider the location of the opponent
- Requirements
- Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
- Requirements
- Include Aerial Moves
- Include Special Moves
- Include Ground Moves
- Requirements
- Develop an Algorithm using Pseudocode conventions
- Requirements
- Develop an Algorithm using Pseudocode conventions
- Make sure Pseudocode make sense
- Add Indentation
- Bolding and capitalise the key words
- Requirements
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
References
- https://dashfight.com/ssbu/characters/kirby-265/movelist
Resources
- Hardware
- Screen
- Joycon remote
- Nintendo Switch
- SSB Game card or download
- Task Sheet
- Prescribed Criteria
- Feedback
- Templates
- Hardware
Informationen
- Beschreibung
- Mindmap am Super Smash Bros Algorithm, erstellt von Jack Oh am 29/07/2024.
- Erstellt von
- Jack Oh
- Aufrufe
- 0
- Bewertung