Mindmap
Super Smash Bros Algorithm
Inhalt der Mindmap
Super Smash Bros Algorithm
Character Choices
- Yoshi
- + Simple but effective controls, Easy to manoeuvre.
- - Doesn't have a parachute/anything to propel upwards.
- Ness
- + Has good special moves such as fire.
- - He can't move when summoning fire.
- Kirby
- + Has good ways of surviving if pushed off.
- - Is very short.
- Yoshi
Hardware
- Screen
- The screen is what the Nintendo connects to for a larger screen that is easier to view.
- Joycon Remote
- Has A, B, X, Y buttons to control special moves, and they include the back button (B), and the select button (A).
- Nintendo Switch
- The Nintendo Switch has a docking station, and when in the station, it can connect to a screen.
- SSB Game card
- The SSB game card contains both the code of the game and retains the information from the last player.
- Screen
Prescribed Criteria
- Super Smash Bros
- Prescribed Criteria 1
- Develop an algorithm using Pseudocode conventions.
- Algorithm must be valid.
- Keywords must be bold and capitalised.
- Indentation must be used to show structure.
- Develop an algorithm using Pseudocode conventions.
- Prescribed Criteria 2
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent.
- Choose an order to use the unique move in.
- Develop a successful finishing offensive strategy.
- Make sure to eliminate the opponent.
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent.
- Prescribed Criteria 3
- Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc).
- Five unique special moves must be present.
- When to use the five unique moves must be shown.
- How to use the five special moves must be written.
- Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc).
- Prescribed Criteria 1
- Super Smash Bros
Algorithm Constructs
- Sequence
- A set of instructions that are processed one after the other.
- Assignment
- Assignment is when we store the value of an expression in a variable.
- Selection and Condition
- A selection statement uses a condition to select which line of the program will be used next.
- Iteration
- Iteration is also called repetition and is used when something is repeated over and over again, so the program goes round in a loop
- FOR Loop
- A FOR loop is used when it is known exactly how many times to go round the loop.
- WHILE Loop
- A WHILE loop is used to repeat while a condition is true or false.
- Sequence
Chosen Character Moves
- Standard Special Move
- Egg Lay
- Yoshi swallows the nearby enemy and turns them into an egg for a few seconds.
- B
- Egg Lay
- Side Special Move
- Egg Roll
- Yoshi encases himself in an egg and starts rolling.
- Move stick side to side and press B
- Egg Roll
- Up Special Move
- Egg Throw
- Yoshi throws an egg upwards and can hit anywhere.
- Stick up and press B
- Egg Throw
- Down Special Move
- Yoshi Bomb
- Yoshi smashes into the ground and stuns the enemies.
- Stick down and press B
- Yoshi Bomb
- Final Smash
- Stampede!
- Yoshi knocks opponents down with a tackle then Yoshis in various colours appear and send enemies flying.
- Final smash and B
- Stampede!
- Standard Special Move
Super Smash Bros Game
- Super Smash Bros is a game that the aim is to smash the other players out of the chosen map.
- Up to 8 players can play at one time, and there are around 89 characters to choose from.
- Each character has its own unique special moves, and the players can choose to play a time trial or elimination as a group.
Informationen
- Beschreibung
- Mindmap am Super Smash Bros Algorithm, erstellt von I B am 29/07/2024.
- Erstellt von
- I B
- Aufrufe
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