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Mindmap

Super Smash Bros Algorithm

Achintha Hewawasam Digital Technologies Year 8 Englisch

Inhalt der Mindmap

Super Smash Bros Algorithm

  1. Prescribed Criteria

    • Develop an Algorithm using Pseudocode conventions
    • Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
    • Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
  2. Character Choices

    • Dark Samus
    • Mr. Game & Watch
      • I chose Mr. Game and Watch because he has a unique playstyle with a variety of strong attacks and versatility that cater to different strategies and preferences.
    • Dark Pit
  3. Super Smash Bros

    • I have chosen Super Smash Bros because it is a very fun and interactive game, requiring critical thinking and fast skills. There are multiple characters, each with unique abilities making the game more customisable. As well as this, you can customise it even more as there are a variety of game modes and setting so you can customise which ever you like it.
  4. Hardware

    • Screen
      • A flat panel or area on an electronic device.
    • Joycon Remote
      • Game controllers for the Nintendo Switch video game console.
    • Nintendo Switch
      • Handheld consoles that let you play fun games at home and on the go.
    • SSB Game Card or download
      • Flash memory cards similar to SD cards that stores the SSBU game. Buying Nintendo Switch games digitally from Nintendo eShop.
  5. Chosen Character Moves

    • Dash Attack
      • Helmet
        • 16.5 damage
    • Back Throw
      • Ball Back
        • 8 damage
    • Up Smash
      • Octopus Headbutt
        • 16 damage
    • Down Aerial
      • Key
        • 14.5 damage
    • Forward Smash
      • Fire Attack
        • 32 damage
  6. Algorithm Constructs

    • Iteration
      • Iteration is the repetition of something, so the code goes in a loop. There are 2 types of iteration: FOR & WHILE loops. FOR loops are loops that know exactly for how long it will repeat. A WHILE loop is a loop that continues forever until a condition is true or false.
    • Condition
      • They are IF statements that says if a variable becomes true, an event occurs, and if the variable isn’t true, the event doesn’t happen.
    • Sequence
      • Sequence is the process a set of instructions should be in. If there are not in correct, the algorithm won’t work correctly.
    • Assingment
      • Assignment is when you declare a variable and set a meaningful value to it.
    • Selection
      • Selection is a statement that checks whether a condition is true or not, if it true, a specific code will be chosen to run, if false, some other code will be chosen to run.

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Beschreibung
Year 8 Digital Technologies Mindmap am Super Smash Bros Algorithm, erstellt von Achintha Hewawasam am 29/07/2024.
Erstellt von
Achintha Hewawasam
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