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Mindmap

Text-based Adventure Game

Achintha Hewawasam Englisch

Inhalt der Mindmap

Text-based Adventure Game

  1. Prescribed Criteria

    • Your game must include at least 10 different player questions in total
      • The whole game must have at least 10 different inputs.
      • The questions should be stored in variables.
      • The 10 questions must be different from one another.
    • You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
      • Each output must have a minimum of two input choices.
      • The choices of each input must be different from each other.
      • The inputs must lead to different storylines in the game.
      • The possible working options must be stated for the user to answer.
    • You must use a WHILE Loop
      • The game code must have IF statements.
    • You must use variables
      • The game code must have a WHILE loop.
  2. Self-Determined Criteria

    • Your game should be simple and fun and should be about chess and medieval fighting and must help build thinking abilities.
      • The game must be simple to complete while being creative and fun.
      • The game must be about chess and medieval fighting.
      • The game must make the user think.
  3. Existing Text-Based Adventure Game

    • The Hitchhiker's Guide to the Galaxy
      • The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky.
    • A Dark Room
      • A Dark Room is an open-source text-based role-playing game. It was originally published for web browsers by Canadian indie studio Doublespeak Games on June 10, 2013.
    • Planetfall
      • Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and published in 1983 as the eighth game from Infocom.
  4. Ideas For Story

    • Chess Adventure Game. Name: Pawn's Decision
      • The user is a white pawn on square e7. Their goal is to move to the 8th rank and promote to the queen. There are pieces to beat to achieve the user's goal.
      • Some Questions: - Which square do you want to go to? (d8, e8, f8) - How do you want to kill the knight? (Cut in half, Cut head off, Cut the legs) - Which square do you want to go to? (g5, h4)
  5. Coding Constructs

    • Loops
      • FOR loops
        • A "FOR" loop in coding is a control flow statement that allows you to repeat a block of code a specific number of times or iterate over a sequence.
      • WHILE loops
        • A "WHILE" loop in coding is a control flow statement that executes a block of code repeatedly as long as a specified condition is true.
    • Selection & Condition
      • IF,ELSE,ELIF statements
        • IF, ELIF, and ELSE are conditional statements used to execute different blocks of code based on whether specific conditions are true or false. IF checks a condition, ELIF checks another condition if the previous if condition was false, and ELSE executes if none of the preceding conditions are true.
    • Assignment (Variables)
      • An assignment statement is a statement that sets a value to a variable. It's used to store data within a program. The assignment operator, often represented by the equals sign (=), copies the value of the right-hand operand to the variable specified on the left-hand side.
  6. Aesthetics

    • ANSI
      • ANSI (American National Standards Institute Escape Sequences are a standard for signalling to control cursor location, colour, font-styling, etc in video text terminals. It was originally developed when computers did not have very detailed graphical interfaces and mice.
    • ASCII
      • ASCII (American Standard Code for Information Interchange) is the most common character encoding format for text data in computers and on the internet. In standard ASCII-encoded data, there are unique values for 128 alphabetic, numeric or special additional characters and control codes.

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Beschreibung
Mindmap am Text-based Adventure Game, erstellt von Achintha Hewawasam am 13/05/2025.
Erstellt von
Achintha Hewawasam
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