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Mindmap

SSBU Algorithm

Jack PARRISH Englisch

Inhalt der Mindmap

SSBU Algorithm

  1. Super Smash Bros Game

    • Multiplayer Fighting Game
    • First Version Was on the Nintendo 64
    • Contains a large Roster of Nintendo Characters to Choose
  2. Nintendo Switch

    • Controllers - Allows the player to interact with the game and play
    • Portable - Allows players to take the switch anywhere they want, such as their friends home, or in a car
    • Separate Joy Cons - Allows players to play with more people such as friends or family
  3. Prescribed Criteria

    • Develop an Algorithm by using Pseudocode
    • Develop a High Damage Combo to Eliminate Opponent
    • Use at least Five Different Moves from a Chosen Character
  4. Algorithm Constructs

    • Sequence - The order of the algorithm in a code
    • Assignment - A code to give something a variable e.g. name
    • Iteration - A loop construct to repeat something again and again
  5. Chosen Character

    • Luigi
    • Originated From Mario Bros in 1983
    • Strongest Move: Up Special "Super Firey Jump Punch"
  6. Pseudocode

    • Keywords - The main words used in the codes to show or represent actions and messages
    • Indentation - the gaps between codes to make it neat and easy to read
    • Selection and Condition - The code that allows the algorithm to make decisions and output messages or interactions

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Beschreibung
Mindmap am SSBU Algorithm, erstellt von Jack PARRISH am 17/02/2026.
Erstellt von
Jack PARRISH
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