Mindmap
SSBU Algorithm
Inhalt der Mindmap
SSBU Algorithm
Super Smash Bros Game
- Multiplayer Fighting Game
- First Version Was on the Nintendo 64
- Contains a large Roster of Nintendo Characters to Choose
Nintendo Switch
- Controllers - Allows the player to interact with the game and play
- Portable - Allows players to take the switch anywhere they want, such as their friends home, or in a car
- Separate Joy Cons - Allows players to play with more people such as friends or family
Prescribed Criteria
- Develop an Algorithm by using Pseudocode
- Develop a High Damage Combo to Eliminate Opponent
- Use at least Five Different Moves from a Chosen Character
Algorithm Constructs
- Sequence - The order of the algorithm in a code
- Assignment - A code to give something a variable e.g. name
- Iteration - A loop construct to repeat something again and again
Chosen Character
- Luigi
- Originated From Mario Bros in 1983
- Strongest Move: Up Special "Super Firey Jump Punch"
Pseudocode
- Keywords - The main words used in the codes to show or represent actions and messages
- Indentation - the gaps between codes to make it neat and easy to read
- Selection and Condition - The code that allows the algorithm to make decisions and output messages or interactions
Informationen
- Beschreibung
- Mindmap am SSBU Algorithm, erstellt von Jack PARRISH am 17/02/2026.
- Erstellt von
- Jack PARRISH
- Aufrufe
- 0
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