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Mindmap

Digi Assessment

Math Thomas Englisch

Inhalt der Mindmap

Digi Assessment

  1. Prescribed Critera

    • Your story must have at least 10 different variables in total
      • My story has over 10 different variables to help the story progress.
      • Every variable I used in my game will be linked to a story choice to help the player progress in the game
      • The 10 different variables will decide the players fate in the game
    • You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
      • The choices in the input will affect the end of the game for the player.
      • Will you Battle the dragon (Fight or flee)?
    • You must use a WHILE Loop
      • If game has ended it will go back to the start.
    • You must use variables that match your storyline
      • Make sure that the variables are useable in the storyline
  2. Self-Determined Criteria

    • He just wants to play a game that has a dungeon where you fight dragons and obtain items.
      • Make sure he can enter or leave the dungeon
      • Add dragons that he can fight
      • Add dragons that he can fight
  3. Idea for story

    • add a dungeon he can enter
    • Orb that can summon greek gods
    • Add a dragon he can figh
    • Human fighting the dragon for the orb
    • Touch a crystal that transfers you into a different universe
    • Add different endings to make more fun
  4. Existing Text Based Adventure Games

    • Texted based adventure game
      • An adveture game with different endings where the main goal is beating the dragon and save the princesses
        • There was some error that were needed to be fixed
        • It has many different outcomes from the fate made from the choices that were chosen by the player
  5. Algorithm Constructs

    • IF
      • if the option was chosen
    • START
      • start of algorithim
    • WHILE
      • While loop
    • OUTPUT
      • What happenes
    • THEN
      • is the start of what will happen when the option is chosen
    • ELSE
      • Other out come
    • IS EQUAL TO
      • The choice of what was chosen
    • ELSE IF
      • If the other option was chosen over the other
    • END
      • End of the algorithim
  6. Coding Constructs

    • print
      • built-in function used to display information, text, or variables as output on your screen
    • if statements
      • control structure used to execute a block of code only when a specific condition evaluates to
    • for loop
      • ontrol flow statement used to iterate over a sequence (like a list, tuple, dictionary, set, or string) and execute a block of code for each item in that sequence
    • while true
      • creates an infinite loop that repeatedly executes a block of code.
    • variable
      • symbolic name that acts as a reference or pointer to an object stored in the computer's memory
    • break
      • control flow keyword used to immediately terminate the execution of a loop

Informationen

Beschreibung
Mindmap am Digi Assessment, erstellt von Math Thomas am 12/05/2026.
Erstellt von
Math Thomas · Mai 2026
Aktualisiert
11 Jun 2026
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