Mindmap
super smash bros algorithm
Inhalt der Mindmap
super smash bros algorithm
prescribed critertia
- 1. Develop an Algorithm using Pseudocode conventions
- Develop an algorithm to for a super smash bros or Mario-kart
- Pseudocode conventions must be used in the algorithm all key words will be in bold and capital and use indentation to show that a code belongs there block of code.
- Key words for code e.g. ELSE ,IF, ENDIF, START, END, IS EDUAL TO, WHILE FOR END, FOR, EDNWHILE, TURN
- 2. Super Smash Bros
- o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- For smash develop a high damage strategy to deal the most damage possible with your character to your opponents
- The plan should be offensive, meaning this we can output the most damage and offensive moves are not needed
- Moves should deal high damage and eliminate the opponent to create the best winning stratergy
- o Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
- The code must use 5 different unique moves to output damage using key words like IF,ELIF and ELSE
- These moves would include to output high damage Side Slash-11% Upper Swing-13% Floor attack-7% Damage Under Stab-13% Finishing Touch-20% these are the best moves for my character cloud
- o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- 1. Develop an Algorithm using Pseudocode conventions
algorithm constructs
- sequence
- This is a set of instruction that is followed on step at a time to create or do an action. If not done in the correct order the requirements for the action wont
- e.g. Do a jump,Input the attack sequence,Preform the attack and Repeat
- This is a set of instruction that is followed on step at a time to create or do an action. If not done in the correct order the requirements for the action wont
- assighnment
- A variable created and this is assigned a value to give it a name this stores information this give names
- e.g. DECLARE character_name SET Charater_name TO Cloud OUTPUT “lets fight”. This means that the smash character name is cloud due to its variable
- A variable created and this is assigned a value to give it a name this stores information this give names
- selection
- Selection is a statement that says what it is going to do next this is like a split pathway were if one is not met another will happen to fill it in
- IF cloud won OUTPUT the winning screen ENDIF OUTPUT losing screen. This means that when cloud wins then he gets the winning screen if he loses then he gets the losing screen
- Selection is a statement that says what it is going to do next this is like a split pathway were if one is not met another will happen to fill it in
- condition
- This is what helps make the descion if the requirement was met and not met these displays different screen results and changes what happened next to the player
- e.g. If distance>3 then preform a slash attack this means that when the condition has been met then cloud can do a slash attack form a safe distance
- This is what helps make the descion if the requirement was met and not met these displays different screen results and changes what happened next to the player
- iteration
- Iteration is the repeat of something like an attack this is repeated as many times as you want there is terms for these loops WHILE REPEAT and FOR these are used in different ways but genuinely mean the same thing
- START FOR 3 attacks INPUT button A ENDFOR END
- Iteration is the repeat of something like an attack this is repeated as many times as you want there is terms for these loops WHILE REPEAT and FOR these are used in different ways but genuinely mean the same thing
- sequence
chosen character moves for cloud
- Finishing Touch-20% damage
- Cloud spins his Buster Sword around his body, unleashing a massive, blazing fast tornado that covers both sides
- This unleshes massive explosive damage garateing kills at very low percentages
- Cloud spins his Buster Sword around his body, unleashing a massive, blazing fast tornado that covers both sides
- Under Stab-13% damage
- a low sliding groud attack were he kicks of the ground and goes chest first into the opponent
- this makes them go upward so cloud can do some high damage ariel attacks for an easy win
- a low sliding groud attack were he kicks of the ground and goes chest first into the opponent
- Floor attack-15% Damage
- the attack does a sweeping hit on the floor with clouds buster sword
- this attack can be used to sweep the opponent and make them fall to do a series of combos for attacks
- the attack does a sweeping hit on the floor with clouds buster sword
- Upper Swing-14% damage
- a powerful high reaching attack the deals high amounts of damage
- depending on how long you charge it for this can be done to multpule amount of opponents and deals damage depending when the opponents gets hit
- a powerful high reaching attack the deals high amounts of damage
- Cross slash-19% damage
- – a 5 hit multi-combo attack dealing massive damage to the apponent cloud slashes the opponent 5 times.
- carve the Japanese kanji for fortune on the opponent this can be done to multiple enemies at a time
- – a 5 hit multi-combo attack dealing massive damage to the apponent cloud slashes the opponent 5 times.
- Finishing Touch-20% damage
character choices
- cloud
- pros
- Massive Disjointed Hitboxes
- Great Mobility
- Limit Break Comeback Potential
- cons
- Terrible Recovery
- Vulnerable to Combos
- Limited True Combos
- pros
- toon link
- pros
- Exceptional Projectile Game
- Excellent Mobility
- Reliable Kill Confirms
- cons
- Lack of Raw Launch Power
- Shorter Sword Range
- Highly Committal Down-Air
- pros
- cloud
hardware
- screen
- This displays what is happeing in the game this can be on the screen attached onto the nintendo but can be projected onto a tv to display it in a larger way and is connected using HDMI
- joycon remote
- the controller that is used to play the switch it can be taken off the screen or conected on the screen these are contected by rails that hold them in place these controllers are in pairs but can be used solo as well
- Nintendo switch
- this is the processer of all hardware this is a hybrid console that functions as a hand held and television system which can be portable to anywere do to the dock that connects to the tv if you want ot play on the tv and the hand held aspect which cna be used anywere
- ssb/mario cart game card or download
- a phisical format of the game represented in the form of a little game card this is used as one of the options for playing a game and can be taken and played on any switch were as a downloaded version can be used only on your switch but a phisical copy is not needed
- screen
game options
- super smash bros
- reason for selection
- fast paced and easy mechanicues
- one character option and one way to win creating an easier alogorithm for the character
- prescirbed criteria for this game is much easier compared to mario kart due to only needing 5 moves
- core fetures
- no traditional health bars just percentages
- multiple franchises into one making a more enagaging game
- multiple battle mods including team solo and vs bots with levels for all your skill levels and many maps to have more fun playing the game
- reason for selection
- mariokart
- reason for not selecting
- less fast paced game
- more options and more unpredictable so harder algorithme
- many races in one gp creates a harder chance to win since the cpu are good as well
- core features
- combat items like shells bannas bombs shock and squid they etilise combat to through your opentants off there game and gain places
- item boxes let you use items for an advantage in the race and the further you are from the fron the better the item are for you race to make you win
- drift and boost form items can make you gain places easily and turns create drifts form blue to purple with with stages and the highest dirft give you a longer boost
- reason for not selecting
- super smash bros
Informationen
- Beschreibung
- Year 8 Digital Technologies Mindmap am super smash bros algorithm, erstellt von Finn Cooney am 13/10/2026.
- Erstellt von
- Finn Cooney
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