Mindmap
item 2
Inhalt der Mindmap
item 2
Editing text based adventure games
- 80 Days
- steampunk interactive novel where players manage resources to race around a text-driven, branching globe.
- Choice of Robots
- text-only sci-fi game where your choices shape the morality and long-term impact of your artificial intelligence creations.
- 80 Days
Ideas for story
- ice cream simulator
- the player is a worker at an ice cream blending shop. choose the correct ingredients according to the customers order
- adventure game
- the player is a dog who must find food and escape the forest
- ice cream simulator
Self determined criteria
- Game must have peaceful and easy gameplay
- Simple rules, player can understand quickly through the storyline
- Game must have a good storyline that connects to the ending
- Game must have peaceful and easy gameplay
Prescribed criteria
- Your story must have at least 10 different variables in total
- You must have at least two choices for each input
- You must use a WHILE Loop
- You must use variables that match your storyline
Coding constructs
- FOR loops
- FOR loops is a control flow construct used to repeat a block of code a specific number of times, typically when the number of iterations is known in advance.
- FOR loops is a control flow construct used to repeat a block of code a specific number of times, typically when the number of iterations is known in advance.
- IF statements
- An IF statement is a fundamental control structure in programming that allows code execution based on whether a specialized condition evaluates to True or False. If the condition is true, a block of code runs. Otherwise, it is skipped or an alterrnative block runs/
- An IF statement is a fundamental control structure in programming that allows code execution based on whether a specialized condition evaluates to True or False. If the condition is true, a block of code runs. Otherwise, it is skipped or an alterrnative block runs/
- FOR loops
Algorithm constructs
- sequence
- A set of instructions that are processed one after the other
- A set of instructions that are processed one after the other
- assignment
- Assignment is when value is stored of an expression in a variable
- If the player chooses to eat the berries, a value is stored in the expression for later.
- Assignment is when value is stored of an expression in a variable
- selection and condition
- A selection statement uses a condition to select which line of the program will be used next
- The first variables that the player encounters is choosing the left or right path. Each path leads to a different location (mountain/river)
- A selection statement uses a condition to select which line of the program will be used next
- iteration
- Used when something is repeated over and over again, so the program goes round in a loop
- Used when something is repeated over and over again, so the program goes round in a loop
- modularisation
- sequence
Informationen
- Beschreibung
- Mindmap am item 2, erstellt von a t am 13/10/2026.
- Erstellt von
- a t
- Aufrufe
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- Bewertung