Mindmap
Interaction Design
Inhalt der Mindmap
Interaction Design
Pros And Cons
- Pros
- User Centered Design
- Low Support Costs
- Improved Product Reception
- Inherently Iterative Designs
- Cons
- Low focus on functionality over form
- Extra work might need to be done to accomodate Designs
- May have to rework the product frequently
- Pros
Aims
- interactive and effective products
- Users' perspectives
- Pleasurable to Use
- Effective
- Easy to Use
- Users' perspectives
- interactive and effective products
What?
- designing interactive products to support the way people communicate and interact in their everyday and working lives
- Intuitive UI
- Natural
- Is consistent with how we would use the system if it were novel to us
- Learnable
- Easy
- Little novelty or learning cost to the interactions
- Easy
- Pattern
- Expected
- Behaviour results align with those that have been seen before
- Assumes previous interactions with similar systems
- Expected
- Flow
- Engaging
- Small amounts of novelty to keep interest
- Feedback - interaction cycles between the user and system
- Deliberate Practice
- Engaging
- Natural
- Intuitive UI
- designing interactive products to support the way people communicate and interact in their everyday and working lives
GOOD VS POOR
- Good Design
- Taking into account what people are good and bad at
- Considering what might help people with the way they currently do things
- Thinking through what might provide quality user experiences
- Listening to what people want and getting them involved in the design
- Using tried and tested user-based techniques during the design process
- Poor Design
- Iritating
- Confusing
- Inefficient
- Not obvious
- Good Design
Forms of Guidance
- Visibility
- Findablity
- Feedback
- Constraints
- Consistency
- Affordability
UXP and Usability Relationship
- User Experience
- How do people feel about it when looking at it or using the product?
- Usability
- Utility, safety, efficiency, memorability, effectiveness, learnability
- User Experience
Process
- What?
- establish requirements
- Functional
- Aesthetic
- Technical
- design alternatives
- prototypie
- Quickly put together models for testing interaction concept
- evaluate
- Does it function as needed
- Does the user enjoy interacting with the system
- Could the effectiveness of the system be improved
- repeat as needed based on feedback!
- establish requirements
- Why User-centred approach?
- Form is as important as function
- User doesn't care/need to know about the inner workings of the system
- Results are most important thing to the user
- Systems can be changed without effecting the user
- Doesn't overload the user with unnecessary information
- Accessibility
- Should be usable by as wide an audience as possible
- Maximizes audience
- Reduces support cost
- Don't want to have to remake entire modules so different user groups can use the system
- Disabilities
- Cultures
- Previous experience
- Should be usable by as wide an audience as possible
- Who?
- Designers
- Artists
- Engineers
- Programmers
- Psycologists
- Sociologists
- Marketing
- What?
How it relates to HCI
- all of them are working to make human life becomes easier to interact with products
Influencing Concepts
- Users
- Design
- The way to interact
- Computer
Informationen
- Beschreibung
- Mindmap am Interaction Design, erstellt von amiraya am 03/02/2016.
- Erstellt von
- amiraya
- Aufrufe
- 0
- Bewertung