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Mindmap

Interaction Design

amiraya Interaction Design ICFES/Saber 11 Englisch

Inhalt der Mindmap

Interaction Design

  1. Pros And Cons

    • Pros
      • User Centered Design
      • Low Support Costs
      • Improved Product Reception
      • Inherently Iterative Designs
    • Cons
      • Low focus on functionality over form
      • Extra work might need to be done to accomodate Designs
      • May have to rework the product frequently
  2. Aims

    • interactive and effective products
      • Users' perspectives
        • Pleasurable to Use
        • Effective
        • Easy to Use
  3. What?

    • designing interactive products to support the way people communicate and interact in their everyday and working lives
      • Intuitive UI
        • Natural
          • Is consistent with how we would use the system if it were novel to us
        • Learnable
          • Easy
            • Little novelty or learning cost to the interactions
        • Pattern
          • Expected
            • Behaviour results align with those that have been seen before
            • Assumes previous interactions with similar systems
        • Flow
          • Engaging
            • Small amounts of novelty to keep interest
            • Feedback - interaction cycles between the user and system
          • Deliberate Practice
  4. GOOD VS POOR

    • Good Design
      • Taking into account what people are good and bad at
      • Considering what might help people with the way they currently do things
      • Thinking through what might provide quality user experiences
      • Listening to what people want and getting them involved in the design
      • Using tried and tested user-based techniques during the design process
    • Poor Design
      • Irritating
      • Confusing
      • Inefficient
      • Not obvious
  5. Forms of Guidance

    • Visibility
    • Findablity
    • Feedback
    • Constraints
    • Consistency
    • Affordability
  6. UXP and Usability Relationship

    • User Experience
      • ­ How do people feel about it when looking at it or using the product?
    • Usability
      • Utility, safety, efficiency, memorability, effectiveness, learnability
    • Relationship - maintain those usability aspects, and get feedback from user based on the aspects
  7. Process

    • What?
      • establish requirements
        • Functional
        • Aesthetic
        • Technical
      • design alternatives
      • prototypie
        • Quickly put together models for testing interaction concept
      • evaluate
        • Does it function as needed
        • Does the user enjoy interacting with the system
        • Could the effectiveness of the system be improved
      • repeat as needed based on feedback!
    • Why User-centred approach?
      • Form is as important as function
      • User doesn't care/need to know about the inner workings of the system
        • Results are most important thing to the user
        • Systems can be changed without effecting the user
        • Doesn't overload the user with unnecessary information
      • Accessibility
        • Should be usable by as wide an audience as possible
          • Maximizes audience
          • Reduces support cost
        • Don't want to have to remake entire modules so different user groups can use the system
          • Disabilities
          • Cultures
          • Previous experience
    • Who?
      • Designers
      • Artists
      • Engineers
      • Programmers
      • Psycologists
      • Sociologists
      • Marketing
  8. How it relates to HCI

    • all of them are working to make human life becomes easier to interact with products
  9. Influencing Concepts

    • Users
      • How people react to events
        • How people react & interact with each other
      • How the product influences people's emotions
        • Create engaging user experiences
        • Aesthetics
        • Desirability
      • Expectations
        • Previous experience
        • Consistency within the system
    • Design
      • How a product behaves
      • How do people feel about the product
    • The way to interact
      • Buttons
      • Typing
      • Swiping
      • Speaking
      • Gestures
    • Computer
      • How the user can interact with the computer
      • How the user wants to interact
      • How the user is intended to interact

Informationen

Beschreibung
ICFES/Saber 11 Interaction Design Mindmap am Interaction Design, erstellt von amiraya am 04/02/2016.
Erstellt von
amiraya
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  • Erstellt von amiraya · 4 Feb 2016
  • Kopiert von amiraya · 4 Feb 2016
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