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Mindmap

Ch9: Judgment and Decision Making Based on High Effort

Joline Lim Englisch

Inhalt der Mindmap

Ch9: Judgment and Decision Making Based on High Effort

  1. judgment

    • likelihood
    • goodness/badness
      • priming
    • anchoring/ adjustment processes
      • eg. starbucks in Japan
      • country of origin
    • imagery/ visualisation
      • eg. online demonstration evoking vivid mental images of product use,
      • encourages brand-based processing cos images are organised by brand > attribute
    • biases
      • confirmation
        • eg. apple
      • self-positivity
        • eg. insurance marketers (social risk)
      • negativity
        • DO NOT engage when consm alr committed to a brand
      • mood and bias
      • prior brand evaluations
        • eg. apple ipod as precedent
  2. decision making

    • cognitive
      • compensatory
      • non-compensatory
    • affective
      • pros
        • emotions - more satisfaction
        • gather thoughts and make judgments more quickly
      • eg. fearful ppl tend to see more risk in new situations than angry ppl
    • deciding criteria
      • goals
      • time
        • high-level (abstract)/ low level (concrete) construals
        • present/ future oriented
      • framing
        • initial anchor/ ref. pt.
          • gains/losses
            • prospect theory
              • losses > gains, similar to endowment effect
                • ownership increases value/loss of item
                • marketer's perspv: full money back guarantee, free shipping
          • time period
            • pay by day vs. year (series of small expense vs. large one-time expense)
          • buying/selling
        • priming
          • hedonic/ symbolic attributes
            • eg. placing wine next to gourmet foods - nice meal vs. buy 1 bottle of wine only
    • consideration set
      • attraction effect (comparison w. inferior brands)
      • goals
        • prevention
          • risk-averse, preserve status quo
        • promotion-focused
          • willing to try new things if they think changing will achieve GOALS/growth/devlpmt
  3. factors/ contextual effects

    • emotions, feelings
    • values, attitudes, motivations, ability, opportunities (MAO) to process info
  4. compensatory model

    • consideration set
      • weight them in terms of how impt. the attributes are
        • best overall score
        • other attributes can compensate for -ve ones
      • mental cost-benefit analysis
      • evaluate good attributes
    • brand
      • multiattribute models
        • theory of reasoned action (TORA) ch.5
    • attribute
      • additive difference model
        • 2 brands at a time
  5. non compensatory model

    • negative info - eliminate fr. consideration set
    • less cognitive effort due to cutoff levels
    • brand
      • conjunctive model
        • min. cutoff for each attribute that represent the absolute lowest value willing to accept
      • disjunctive model
        • acceptable levels
    • attribute
      • lexicographic model
        • order attributes according to importance, comparing one attribute at a time
      • elimination-by-aspects model
        • similar to lexic. but w. acceptable cutoff
  6. decision delay

    • act quickly
      • eg. coupons and discounts
    • act slowly
      • offer additional info. to increase chances that brand will be chosen
  7. consumer characteristics

    • expertise
      • consumption vocab eg. wines - buttery, dry, smooth
    • mood
      • good mood - more willing to process info to make decision, high arousal - greater brand encoding and recall
    • time pressure
      • base decision on fewer attributes
      • heavier weight on negative info, eliminate bad alternatives
    • extreme aversion
      • compromise effect
        • brand gain share when it's an intermediate than compromise choice
      • tendency to find moderately priced options more attractive than options that are either very ex
    • metacognitive experiences
      • ease of recollection, process new info, influencing retrieval ease
  8. characteristics of the decision

    • info. availability
      • more info > more complex> but might have greater satisfaction
      • useful? relevant?
    • group context
      • self-presentation, social desirability bias, uniformity of choice, conformity
      • beer marketers - show group members enjoying only the advertised brand > reinforces strong social norms and encourages consumers to order that brand when drinking in a social setting

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Beschreibung
Mindmap am Ch9: Judgment and Decision Making Based on High Effort, erstellt von Joline Lim am 22/03/2016.
Erstellt von
Joline Lim · Mär 2016
Aktualisiert
23 Mär 2016
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