Quiz
HCI
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Fragen in diesem Quiz (28)
1What is a strategy to begin the design process to get to know your users?
- A○ Interviews
- B○ Observations
- C○ Questionnaires
- D○ All of the above
2What elements are particularly important to pay attention to while observing users?
- A○ Artifacts, workarounds, hacks, errors
- B○ Ticks, habits, failures, nuances
- C○ Feature use, hesitation, facial expression, vocalization
- D○ Routines, systems, preferences, ideas
3What is a leading question?
- A○ Prompts the participant to give a particular answer
- B○ Shows the participant something new
- C○ Allows participant to direct the conversation
- D○ A structured question with a closed response
- E○ A question at the beginning of the interview that establishes context
4What term refers to the perceived and actual properties of an object?
- AAffordances
- BFeatures
- CPhysiognomy
- DLineaments
- ELook-and-feel
5What is it called when you investigate a phenomenon from at least two different perspectives?
- A○ Triangulation
- B○ Two-factor investigation
- C○ Validated study
- D○ Tiered study
- E○ Multi-pronged approach
6What kind of interview includes both open and closed questions?
- A○ Semi-structured interview
- B○ Structured interview
- C○ Unstructured interview
- D○ Participant interview
- E○ All of the above
7What is a scenario in HCI?
- A○ An informal narrative describing an activity or task
- B○ A brainstorming session between designers
- C○ A list of functional requirements
- D○ A gathering to discuss data requirements
- E○ None of the above
8What is a hierarchical task analysis?
- A○ A way of breaking tasks into subtasks
- B○ A method to determine the most important task
- C○ A way to understand the user’s personality
- D○ All of the above
9What is a use case?
- A○ Description of user’s goal in using a system
- B○ Story describing how a product is used
- C○ A way of breaking tasks into subtasks
- D○ Observation technique to catalog user actions
10What term refers to a model of a person?
- A○ Persona
- B○ Scenario
- C○ Use Case
- D○ Requirements
- E○ Goal
11
What are functional requirements?- A○ Capture what the product should do
- B○ The circumstances in which an interactive product will operate
- C○ Social components of the system
- D○ Type, amount, and persistence of required data
- E○ Relate to the organization in which system will be embedded
12What type of cognition would be involved in writing a new computer program?
- A○ 1 Experiential cognition
- B○ 2 Fast thinking
- C○ 3 Reflective cognition
- D○ 4 Slow thinking
- E○ 1 & 2
- F○ 3 & 4
13What types of processes are involved in cognition?
- A○ Attention
- B○ Perception
- C○ Memory
- D○ Learning
- E○ All of the above
14What design method should be followed to avoid the use of labels when designing a product?
- A○ Restrict the amount of choices
- B○ Use natural mappings
- C○ Make the important information salient
- D○ All of the above
- E○ None of the above
15What does a good mental model do?
- A○ Help provide meaning for things
- B○ Help formulate predictions
- C○ Aid memory
- D○ Help interpret the environment
- E○ All of the above
16Remembering the appropriate syntax for a programming language is what type of memory?
- A○ Declarative memory
- B○ Short term memory
- C○ Mnemonic device
- D○ Reflective cognition
- E○ None of the above
17A user is using a calendar application, but can’t find the button to modify an existing event, is this an example of the gulf of execution or gulf of evaluation?
- A○ Gulf of execution
- B○ Gulf of evaluation
18What can mismatches between the designer’s mental model and the user’s mental model lead to?
- A○ Slow performance
- B○ Errors
- C○ Frustration
- D○ All of the above
19Mental models are complete, consistent, and stable through time.
- A○ True
- B○ False
20How should new designs relate to existing workflows?
- A○ As different as possible
- B○ Visually different, but functionally similar
- C○ Based on existing workflows
- D○ Not an important aspect of design
21According to Norman, what is it called when a design physically prevents user errors?
- A○ Principle of good visibility
- B○ Forcing function
- C○ Slips
- D○ Affordance
- E○ Principle of feedback
22What is an example of the ‘Pace’ visual design goal?
- A○ A clear information hierarchy on a website
- B○ Effective use of typography to separate information
- C○ Visual hooks to draw users deeper into website
- D○ Stylistic elements on a website
23Why should we use grids and alignment in our designs?
- A○ Help user quickly identify important information
- B○ Organize information effectively
- C○ Reduce congestion
- D○ Increase effectiveness of messaging
- E○ All of the above
24Microsoft Hololens is an example of what type of interaction?
- A○ Instructing
- B○ Conversing
- C○ Manipulating
- D○ Exploring
25What type of interface multiplies the way information is experienced through the use of different modalities, i.e. touch sight, sound, speech?
- A○ Air-Based Gesture
- B○ Multimodal
- C○ Haptic
- D○ Tangible
- E○ Shareable
26Which interface type is the best example of using affordances to guide the user’s interaction?
- A○ Mobile
- B○ Touch
- C○ Multimodal
- D○ Tangible
- E○ Augmented and mixed reality
27Natural User Interfaces are always more effective than traditional interfaces since they are based on how people naturally interact with the world.
- A○ True
- B○ False
28According to Norman, what type of error would it be if I intended to drive to the bank, but instead arrived at the more familiar grocery store? NOT SURE OF THE ANSWER
- A○ Description error
- B○ Mode error
- C○ Data-driven error
- D○ Capture error
- E○ Associative activation error
Informationen
- Beschreibung
- Quiz am HCI, erstellt von Robert Corzine am 26/02/2018.
- Autor
- Robert Corzine
- Sprache
- English
- Aufrufe
- 5
- Bewertung
- Noch keine Bewertungen Bewerte dieses Quiz