Quiz
Software Design Patterns
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Fragen in diesem Quiz (19)
1The original creators of design patterns were known as the gang of four. How many design patterns are there?
- A40
- B25
- C23
- D32
2Design patterns are about reusing and the design experience. How is the design pattern expressed?
- AIt is expressed by algorithms, an object class, and collected into mathematic operators.
- BIt is expressed by a definition, a class diagram, and collected into a catalog of patterns.
- CIt is expressed by agile methodology, testing, and release history.
- DIt is expressed by common problems you create from risk analysis.
3Design patterns are comprised of object-oriented basics. What are the object-oriented basics?
- AThe basics are experience, algorithm, abstraction, and encapsulation.
- BThe basics are state, behavior, classes, and interfaces.
- CThe basics are inheritance, polymorphism, abstraction, and encapsulation.
4An object is an instance of a class. What is a concrete instance when working with design patterns?
- AA concrete instance refers to any occurrence of objects that exist during the runtime of a computer program.
- BA concrete instance refers to dynamic object values that are always changing.
- CA concrete instance refers to the behavior or state of an object.
5Which coding format "implements" when deriving a superclass with a subclass?
- Apublic class SomeSuperClass implements SomeSubClass {
public void doSomething() {
System.out.println("Using implements to derive classes");
}
} - Bpublic class SomeSubClass implements SomeSuperClass {
public void doSomething() { System.out.println("Using implements to derive classes");
}
} - Cpublic class SomeSuperClass implements {
public void doSomething() {
System.out.println("Using implements to derive classes");
}
}
- Apublic class SomeSuperClass implements SomeSubClass {
6Design patterns use algorithms for the strategy pattern. How is the strategy pattern defined?
- AThe strategy pattern defines functional math operations.
- BThe strategy pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable.
- CThe strategy pattern defines one instance of a class with algorithms. It is also called a singleton.
7Which difference does the HAS-A relationship have in comparison to the IS-A relationship?
- AInstead of inheriting behavior like the IS-A relationship, the HAS-A composes the behavior.
- BThe IS-A relationship cannot be inherited, but the HAS-A relationship is inherited.
- CThe HAS-A relationship owns its behavior, whereas the IS-A relationship leases its behavior.
8When working with inheritance, which kind of relationship do you have with classes?
- AClasses share an HAS-A relationship.
- BClasses share a many-to-one relationship.
- CClasses share an IS-A relationship.
9What does abstract mean in inheritance when working with subclasses?
- ASubclasses must add private methods and variables to the superclass.
- BSubclasses must create abstract methods and behaviors because they are abstract.
- CSubclasses must override all abstract methods of its abstract superclass.
10What is an interface, and how is it used in design patterns?
- ADesign patterns use interfaces to create algorithms and math operations.
- BDesign patterns use interfaces to create one instance of a class.
- CDesign patterns use interfaces to define methods an object must have to be considered a particular type.
11When working with design principles, which of the following defines "Encapsulate What Varies"?
- AOnce you separate the parts that are changing, you can then modify those parts without affecting the rest of the code.
- BIt means that your design will change consistently, making your code static and not dynamatic.
- CIt means that you must find a design pattern that works with change.
12The Adapter pattern is a software design pattern. Which coding format is correct for creating the Adapter pattern?
- Aclass BirdAdapter implements ToyDuck
{
Bird bird;
public BirdAdapter(Bird bird)
{
this.bird = bird;
}
} - Bclass ToyDuck implements BirdAdapter
{
Bird bird;
public BirdAdapter(Bird bird)
{
this.bird = bird;
}
} - Cclass BirdAdapter implements Bird
{
Bird bird;
public BirdAdapter(Bird bird)
{
this.bird = bird;
}
}
- Aclass BirdAdapter implements ToyDuck
13Design patterns use the Adapter pattern to solve problems with different interface problems. Which action does the Adapter pattern take?
- AThe Adapter pattern handles the implementation of difficult designs into the source code.
- BThe Adapter pattern handles the work of translating the request to a new class.
- CThe Adapter pattern handles different data types into an international type for all classes.
14The Observer pattern has design principles of loose coupling. Describe the term "loose coupling."
- ALoosely coupled means routines are called by an application and executed as needed
- BLoosely coupled means the design can be dynamic, with other design patterns with no logic.
- CLoosely coupled means designs can be integrated into many different patterns.
15The Observer pattern has two components; they are the subscriber and the publisher. Which type of relationship exists with the subscriber and publisher?
- APublishers send messages, and subscribers receive the messages.
- BIt is a one-to-many relationship. There is one publisher to many subscribers.
- CPublishers post messages to a message broker, and subscribers register subscriptions to the message broker.
16The Observer pattern uses the Subject interface. Which three methods comprise the Subject interface?
- ASend method, Receive method, and Register method
- BRegisterObserver method, RemoveObserver method, and NotifyObserver method
- CCreate method, Subscribe method, and Update method
17Why are the subjects and observers in the Observer pattern considered "loosely coupled"?
- ABecause they do not know a lot about each other, they are independent.
- BBecause they are in configuration files; they are not coded.
- CBecause they are considered subclasses and need the superclass for any interaction.
18In Design Patterns, we favor composition over inheritance. Why is this beneficial?
- AWe can use the step-by-step process that composition gives us.
- BWe can use composition to get the flexibility, without all the complexity that inheritance gives us.
- CInheritance is difficult to code and harder to debug in a java.
19Why is the "open-closed principle" so important in the Decorator pattern?
- AThe open-closed principle explains that classes should be open for extension, but closed for modification.
- BThe open-closed principle explains that classes should have case statements that switch open and closed.
- CThe open-closed principle means that classes can be switched by a trigger to open or closed classes.
Informationen
- Beschreibung
- Software Development Computer Science Quiz am Software Design Patterns, erstellt von Dustin White am 15/12/2021.
- Autor
- Dustin White
- Sprache
- English
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- 0
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