7. People See Cues that Tell Them What to Do With an Object
Folien in diesem Satz (2)
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- Objects communicate how you can and how you should interact with them.
- Objects communicate through cues based on its shape and size.
- The cues are called affordances and ultimately create action possibilities
- Objects should be easily perceived, figured out, and interpreted what it is and what should be done with it.
- If the object does not do what it looks like it should, that is an incorrect affordance.
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Perceived Affordances on Computer Screens
- Buttons are a great example of perceived affordances on a computer screen.
- Different colors are displayed on the outer edges of a button.
- Lighter colors on the outer edges show a button is able to be pushed.
- Darker colors on the edges indicate the button has been pushed.
- Giving an affordance will cause one to more likely do the action.
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- Der Nutzer hat seine Fachbereichs-Information gelöscht. Folienset am 7. People See Cues that Tell Them What to Do With an Object, erstellt von Gelöschter Nutzer am 29/10/2016.
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- Erstellt von Mary Kelly · 27 Okt 2016
- Kopiert von Mary Kelly · 29 Okt 2016
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