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Diapositivas

7. People See Cues that Tell Them What to Do With an Object

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  1. How Objects Communicate

    • Objects communicate how you can and how you should interact with them.
    • Objects communicate through cues based on its shape and size.
    • The cues are called affordances and ultimately create action possibilities
    • Objects should be easily perceived, figured out, and interpreted what it is and what should be done with it.
    • If the object does not do what it looks like it should, that is an incorrect affordance.
  2. Perceived Affordances on Computer Screens

    • Buttons are a great example of perceived affordances on a computer screen.
    • Different colors are displayed on the outer edges of a button.
    • Lighter colors on the outer edges show a button is able to be pushed.
    • Darker colors on the edges indicate the button has been pushed.
    • Giving an affordance will cause one to more likely do the action.

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El usuario ha eliminado su información de asignaturas Diapositivas sobre 7. People See Cues that Tell Them What to Do With an Object, creado por Usuario eliminado el 29/10/2016.
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  • Creado por Mary Kelly · 27 oct 2016
  • Copiado por Mary Kelly · 29 oct 2016
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