7. People See Cues that Tell Them What to Do With an Object
Diapositivas del conjunto (2)
-
- Objects communicate how you can and how you should interact with them.
- Objects communicate through cues based on its shape and size.
- The cues are called affordances and ultimately create action possibilities
- Objects should be easily perceived, figured out, and interpreted what it is and what should be done with it.
- If the object does not do what it looks like it should, that is an incorrect affordance.
-
Perceived Affordances on Computer Screens
- Buttons are a great example of perceived affordances on a computer screen.
- Different colors are displayed on the outer edges of a button.
- Lighter colors on the outer edges show a button is able to be pushed.
- Darker colors on the edges indicate the button has been pushed.
- Giving an affordance will cause one to more likely do the action.
Información
- Descripción
- El usuario ha eliminado su información de asignaturas Diapositivas sobre 7. People See Cues that Tell Them What to Do With an Object, creado por Usuario eliminado el 29/10/2016.
- Creado por
- Usuario eliminado
- Visitas
- 20
- Historial
-
- Creado por Mary Kelly · 27 oct 2016
- Copiado por Mary Kelly · 29 oct 2016
- Valoración