Karteikarten
Computer Graphics Chapter 1
Karten in diesem Stapel (6)
- 1Applications of Computer Graphics1. Display Information
2. Design
3. Simulation and Animation
4. User Interfaces - 2Parts of a Graphics System1. Input Devices
2. CPU
3. GPU
4. Memory
5. Framebuffer
6. Output Devices - 3RasterA rectangular array of pixels
- 4FramebufferThe part of memory where pixels are stored
- 5ResolutionThe number of pixels in the framebuffer.
Determines how detailed the image is. - 6Depth/PrecisionNumber of bits per pixel.
Determines how many colours can be represented.
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- Computer Graphics Karteikarten am Computer Graphics Chapter 1, erstellt von Sophia Angus am 12/09/2016.
- Erstellt von
- Sophia Angus
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