Computer Graphics Chapter 1

Beschreibung

Computer Graphics Karteikarten am Computer Graphics Chapter 1, erstellt von Sophia Angus am 12/09/2016.
Sophia Angus
Karteikarten von Sophia Angus, aktualisiert more than 1 year ago
Sophia Angus
Erstellt von Sophia Angus vor mehr als 7 Jahre
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Zusammenfassung der Ressource

Frage Antworten
Applications of Computer Graphics 1. Display Information 2. Design 3. Simulation and Animation 4. User Interfaces
Parts of a Graphics System 1. Input Devices 2. CPU 3. GPU 4. Memory 5. Framebuffer 6. Output Devices
Raster A rectangular array of pixels
Framebuffer The part of memory where pixels are stored
Resolution The number of pixels in the framebuffer. Determines how detailed the image is.
Depth/Precision Number of bits per pixel. Determines how many colours can be represented.
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