Karteikarten
Programming (Part 1)
Karten in diesem Stapel (8)
- 1AssignmentThe process of setting the value of a variable.
- 2BooleanData type that only stores one of two values.
- 3CharacterData type used for storing a single alphabetical or numerical symbol.
- 4ConstantA value stored in memory that cannot change while a program runs.
- 5DeclarationAt this point variables exist, although they don't necessarily contain a value yet.
- 6For loopConstruct used to repeat a statement(s) a specified number of times.
- 7FunctionA series of instructions used o perform a specific task that returns a value to the main program.
- 8IdentifierA name given to a variable, function or class to aid human understanding of a program.
Informationen
- Beschreibung
- Karteikarten am Programming (Part 1), erstellt von Jerine Manoraj am 14/12/2016.
- Erstellt von
- Jerine Manoraj
- Aufrufe
- 0
- Bewertung