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Karteikarten

Programming (Part 1)

Jerine Manoraj Englisch 8 Karten

Karten in diesem Stapel (8)

  1. 1AssignmentThe process of setting the value of a variable.
  2. 2BooleanData type that only stores one of two values.
  3. 3CharacterData type used for storing a single alphabetical or numerical symbol.
  4. 4ConstantA value stored in memory that cannot change while a program runs.
  5. 5DeclarationAt this point variables exist, although they don't necessarily contain a value yet.
  6. 6For loopConstruct used to repeat a statement(s) a specified number of times.
  7. 7FunctionA series of instructions used o perform a specific task that returns a value to the main program.
  8. 8IdentifierA name given to a variable, function or class to aid human understanding of a program.

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Karteikarten am Programming (Part 1), erstellt von Jerine Manoraj am 14/12/2016.
Erstellt von
Jerine Manoraj
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