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Classes
Represent all objects of a kind (example: “a car”, “ a monster”)
Objects
( instance)
Represent specific items from the real world, or from some problem domain
(example: “the red car out there in the parking lot”)
An object is an instance of a class – arbitrarily instances can be created
Attributes
Objects are described by attributes stored in fields
Methods
Objects have “operations” which can be invoked
Parameters
Methods may have parameters to pass additional information needed to
execute
Return values
Methods may return values as a result of the operation
Información
- Descripción
- Programmering Apunte sobre Sin título, creado por Jesper Jørgensen el 14/02/2015.
- Creado por
- Jesper Jørgensen
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