¡GoConqr estrena diseño! Cuéntanos qué te parece.

Test

Changing Health Behaviour Exam - Enactive Mastery Test

A T 24 preguntas

Hacer el test

Este test tiene tipos de pregunta que se abren en el reproductor de siempre.

Preguntas del test (24)

  1. 1Which 3 of the following are methods we learned to influence attitude?
    1. AGain frame vs loss frame arguments
    2. BCognitive vs affective arguments
    3. CModerators: argument quality and involvement
    4. DPresentation of risk information
    5. ENarrative techniques
    6. FFear appeals
    7. GEnactive mastery
    8. HModelling/vicarious experience
    9. ISocial support
    10. JAction planning
  2. 2Which 3 of the following are methods we learned to influence risk perception?
    1. APresentation of risk information
    2. BNarrative techniques
    3. CFear appeals
    4. DGain frame vs loss frame arguments
    5. ECognitive vs affective arguments
    6. FModerators: argument quality and involvement
    7. GEnactive mastery
    8. HModelling/vicarious experience
    9. ISocial support
    10. JAction planning
  3. 3Which 3 of the following are methods we learned to influence social influence and self-efficacy?
    1. AEnactive mastery
    2. BModelling/vicarious experience
    3. CSocial support
    4. DPresentation of risk information
    5. ENarrative techniques
    6. FFear appeals
    7. GGain frame vs loss frame arguments
    8. HCognitive vs affective arguments
    9. IModerators: argument quality and involvement
    10. JCoping planning
  4. 4Which 3 of the following are methods we learned to influence bad habits and the intention-behaviour gap?
    1. AAction planning
    2. BCoping Planning
    3. CRetraining
    4. DEnactive mastery
    5. EModelling/vicarious experience
    6. FSocial support
    7. GPresentation of risk information
    8. HNarrative techniques
    9. IFear appeals
    10. JCognitive vs affective arguments
  5. 5From which 2 theories is enactive mastery derived? S[blank_start]ocial cognitiv[blank_end]e theory and
    S[blank_start]elf-efficac[blank_end]y theory
    1. Aocial cognitiv
    2. Belf-efficac
  6. 6Central elements of enactive mastery
    1. Enactive mastery is a method that can be described as ‘[blank_start]learning by doing[blank_end]’. When a person learns to ‘master’ a certain task by performing it and achieve success. When a person succeeds, the person build a belief in their own [blank_start]efficacy[blank_end]. Failure can do the opposite and can undermine it. (Bandura, 1997) Example: When you were little you were learned how to tie your shoes, by doing it. After you ‘master’ this task, you believe that you can tie your shoes yourself.
    1. Alearning by doing
    2. Bfiguring something out
    3. Ccopying another person
    4. Defficacy
    5. Epower
    6. Fconfidence
  7. 7Central elements of enactive mastery
    2. Pre-existing [blank_start]self-knowledge[blank_end] (ideas people have about themselves) - can bias processing of SE information. ƒ If someone has pre-existing beliefs about their own self-efficacy or capability, it’s [blank_start]difficult[blank_end] to challenge these beliefs. ƒ If someone has [blank_start]experience with[blank_end] the behaviour, it is more difficult to challenge existing beliefs about self-efficacy.
    1. Aself-knowledge
    2. Bskills
    3. Cinformation
    4. Ddifficult
    5. Estraightforward
    6. Feasy
    7. Gexperience with
    8. Hread about
    9. Ihad friends
  8. 8Central elements enactive mastery
    Repeated failure will ----------- SE.
    1. Aboost
    2. Bdamage
  9. 9Central elements - enactive mastery
    Task [blank_start]difficulty[blank_end] ƒ
    Easy tasks: if too easy, people think they can do anything, but then they can’t handle it when something turns out to be challenging - they don’t know how to manage that - so easy tasks have [blank_start]no effect[blank_end] on self-efficacy beliefs. ƒ
    Difficult tasks: will affect self-efficacy beliefs, if you fail sometimes in difficult situations, you learn even more from it.
    FOR INTERVENTIONS TASK SHOULD [blank_start]NOT BE TOO EASY,[blank_end] BUT SHOULD BE A BIT CHALLENGING.
    1. Adifficulty
    2. Benjoyment
    3. Cinterest
    4. Dno effect
    5. Ea big impact
    6. FNOT BE TOO EASY
    7. GBE INTERESTING
    8. HREQUIRE NO REAL EFFORT
  10. 10Selecting enactive mastery over alternative methods
    Enactive mastery is more influential because it produces stronger and more generalized [blank_start]efficacy[blank_end] beliefs than only using the method [blank_start]vicarious[blank_end] experiences (experience by watching, hearing or reading someone else doing a task/behaviour), cognitive simulations ( or verbal instruction (getting instruction by a tutorial for instance). ([blank_start]Bandura[blank_end] 1997)
    1. Aefficacy
    2. Bbehavioural
    3. Cpositive
    4. Dvicarious
    5. Eobservational
    6. Fimaginative
    7. GBandura
    8. HJones
    9. ISwinburn

Información

Descripción
changing health behaviour exam
Autor
A T
Idioma
English
Visitas
67
Valoración
Aún sin valoraciones
Valora este test
Valora este test

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?