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Physical-MAC

Eric Wojcik Inglés 41 fichas

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  1. 1TransmitterConverts info into a signal suitable for transmission by injecting energy into a comm medium.
    E.g.
    -Pair of copper wires
    -Coaxial cable
    -Radio
    -Infrared
    -Light in optical fiber
  2. 2ReceiverReceives energy from medium and converts signals into form suitable of delivery to user
  3. 3Receiver IMPARIMENTS-Spurious noise
    -Interference from other signals
    -Distortion
    -Signal attenuation
  4. 4Analogue-Long Distance Comm (Repeaters)=>Uses repeaters but restoration not perfect as distortion not completely eliminated, noise + interference only partially removed
    =>More signal passes through repeaters, quality decreases
  5. 5AmplifiersCompensate for energy loss on channel.
    Amplifies everything including signal AND noise
  6. 6Digital Long-Distance Comm (Regenerators)=>Regenerator recovers original data sequence, then retransmits on next segment, so as if new signal being transmitted every time
    => Probability of error very small
  7. 7Digital Sys vs Analogue SysDigital Systems have advantage of:
    -Less power usage
    -Longer distance
    -Lower system cost
    -Monitoring, encryption protocols, etc.
  8. 8DistortionRefers to degradation of signal in some way
    The longer the wire is, the longer it takes for signal to propagate, and different wires allow different speeds, so one can run into the next due to delays and distort.
  9. 9Signal Encoding TechniquesHow do we encode in efficient and reliable manner?
    >Receiver must extract timing from incoming signal
    >Inclusion of error detecting and correcting:
    Want to encode so you can tell there is an error (via introduce additional bits into raw data stream). Receiving end needs to be able to check if that is what its suppose to receive.
  10. 10Noise>Presence of noise limits accuracy of measurement of received signal.
    >Errors occur if signal separation is comparable to noise level.
    [BER] Bit Error Rate increases with decreasing bit-to-noise ratio
  11. 11Shannon Channel Capacity(refer to OneNote notes)
  12. 12Fundamental Issues with TransmissionInfo bearing capacity - amplitude response and bandwidth depend on distance; susceptibility to noise produces error rates
  13. 13Characteristics of Wireless Media>Signal propagates in limited directionality
    >Interference possible so spectrum regulated
    >Limited bandwidth
    >User can move
    >No physical connection between network and users
    >Simple infrastructure: antennas and transmitters
  14. 14Characteristics of Wired Media>Signal energy contained and guided within medium
    >Spectrum can be re-used in seperate media
    >Extremely high bandwidth
    >Complex infrastructure: ducts, conduits, poles, etc.
  15. 15AttenuationDistance is key factor
    Wired - has exponential dependance on distance
    Wireless - has logarithmic dependance on distance (maintained for longer distance)
  16. 16Twisted Pair>Two insulated copper wires arranged in spiral pattern to reduce interference
    >More twists = stronger resistance to interference
    >Low cost
    >Much higher bit rates possible at shorter distances
    >Used in ADSL (high speed internet access)
  17. 17Coaxial Cable-Inner conductor surrounded by insulator layer
    -High interference immunity
    -Higher bandwidth than twisted pair
    -Long distance telephone communication
  18. 18Optical Fiber ILight source generates pulse of light through optical fiber
    -Very long distances +1000km and very high speeds +40Gbps, nearly error free
    -Distance is less of a cost factor
  19. 19Optical Fiber IILight can reflect back into core if projected at critical angle.
    MULTIMODE: LED, thicker core and shorter reach, dis: lasers on diff paths so can interfere and cause dispersion which limits bandwidth
    SINGLE MODE: Lasers, very thin core one path, expensive but higher speeds
  20. 20Optical Fiber IIIAD:
    -Low attenuation and noise immunity
    -Extremely high bandwidth
    -No corrosion, compact and lighter than copper wire
    DIS:
    -Limited bend radius, will break if arc'd a certain way or light wont reflect, etc.
    -Mechanical vibrations become signal noise
    -New signal types can be dispersed
  21. 21Regenerators + Optical AmplifiersOptical amplifiers amplify optical signal
    Impairments in optical amp limit max num of optical amplifiers on path
    >Severe problems with WDM systems
  22. 22Radio Transmission IRadio Signals: antenna transmits signal that radiates in air space
    -Info embedded in carrier signal using modulation e.g. QAM
    -Com without tethering e.g. cellular phones, satellite transmissions
  23. 23Radio Transmission IIProblems:
    Multipath prop causes fading
    Interference from other users
  24. 24Error Control Basic approaches [ARQ, FEC]Digital transmission introduces errors, and services require reliability (data apps require error free transfer)
    Error control ensures data stream is transmitted with a certain level of accuracy despite errors
  25. 25Error Control Concepts-'Codewords' all transmitted data blocks that satisfy a pattern
    -If received block doesn't satisfy pattern, it is error
    -Redundancy - only subset of possible blocks can be codeword
  26. 26Single Parity Check I>Parity uses ASCII code
    >All odd-numbered patterns are detectable
    >All even-numbered patterns are undetectable
  27. 27Single Parity Check IIInformation (7 bits): 0,1,0,1,1,0,0
    Parity Bit: = 0 + 1 + 0 + 1+ 1 + 0 + 0 = 1
    So now there are even number of 1's
    Code Word: 0,1,0,1,1,0,0,1
    If error like so: 0,1,1,1,1,0,0,1 with 3rd bit wrong, # of 1's = 5 = odd, means detectable
  28. 28Single Parity Check IIIRedundancy: Adds 1 redundant bit per k info bits. Overhead = 1/(k+1)
    Coverage: all error patterns with odd# of errors can be detected
  29. 29What classifies good code?>If codewords are close to each other, then detection failures will occur
    >Good codes should maximise seperation between codewords
  30. 30Two Dimensional Parity Check>More parity bits improve coverage
    >Arrange info as columns, single parity bit to each column
    >Add final parity column
    >Last column = check bits for each row
    >Last row = check bits for each column
  31. 31Data Link ControlTwo important functions:
    -Flow Control
    -Error Control
    FLOW CONTROL: enables users to regulate data flow (invokes ACK)
    Two methods:
    1) STOP AND WAIT
    2) SLIDING WINDOW
  32. 32STOP AND WAITSender sends out a frame, and waits for an ACK from the receiver before sending out another frame
    AD: Simple, no out of order frames
    DIS: Inefficient as only one frame on channel at a time, must wait at least 2tprop + tframe
  33. 33SLIDING WINDOW I-Transmits several frames (depending on window size) without receiving ACK
    -If receive ACK within window time, basically gives go ahead to send out next window of frames
  34. 34SLIDING WINDOW IIAD: Full capacity of bandwidth is used, and better performance/greater throughput compared to stop and wait
    DIS: ambiguous
  35. 35ERROR CONTROLMethod used to detect and correct errors during transmission of frames
    -Utilises ACK and NACK
    Automated Repeat Request (ARQ)
    Three types:
    -Stop and Wait
    -Go back N
    -Selective repeat
  36. 36Stop and Wait (ARQ)Source sends a single frame - if doesn't get an ACK, sends all frames again.
    AD: However requires less calculation, as just simply need to resend a quantity of frames
    Dis: Very inefficient in most scenarios
  37. 37Go-Back-NIf sent out 10 packets, and packet 5 is lost, will resend packets 5,6,7,8,9,10
    AD: More efficient and doesn't require re-order at receivers end
  38. 38Selective Repeat ARQOnly the lost or damaged frame is retransmitted
    AD: More efficient from a utilisation point of view
    DIS: Complex to implement are calculate; if were to compare tax on server, would be easier just to use stop and wait
  39. 39Pipe shit• Synchronous bit pipe
    • Sending side of DLC supplies the sending side modem bits at a fixed rate (one bit per T seconds)
    • Idle fill (dummy bits) when no data
    • Intermittent Synchronous bit pipe
    • Supplies synchronously when there is data to be sent • Sends nothing when no data
    • Receiver complications:
    • need to distinguish between 0, 1 and idle
    • Re-synchronise with sender at end of idle period
    • Asynchronous character pipe
    • Bits within a character sent at a fixed rate • Characters separated by variable delays
  40. 40HDLC High Level Data Link ControlBit oriented code transparent synchronous data link layer protocol developed by ISO.
    Frames transmitted over synchronous/asynchronous serial comm links
  41. 41HDLC IILinks have no mechanism to mark beginning or end of a frame, so beginning and end of each frame has to be identified
    Done using unique sequence of bits as a frame delimiter or flag, encode data to ensure flag seq never seen inside frame
    Each frame begins and ends with a frame delimiter. A frame delimiter at end of a frame may also mark start of the next frame

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Fichas sobre Physical-MAC, creado por Eric Wojcik el 08/06/2018.
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Eric Wojcik
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