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Sin título

ALBERTO GONZALEZ Español 8 fichas

Sin título

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  1. 1Extreme Programming by: Luis Alberto Gonzalez GarciaIs a software development methodology designed to improve the quality of
    software and its ability to properly adapt to the changing needs of the customer or client.
  2. 2—
  3. 3Extreme RulesPlanning
    Managing
    Design
    Coding
    Testing
  4. 4ManagingGive the team a dedicated open work space.
    set a sustainable pace
    a stand up meeting starts each day
    the project velocity is measured
    move people around
    fix extreme programming when it breaks
  5. 5DesignSimplicity
    choose a system metaphor.
    Use CRC cardsfor Desing sessions
    create spike solutionsto reduce risk
    no funcionality is added early
    refactor whenever and wherever possible
  6. 6CodingThe customer is always available
    code must be written to agreed standards
    code the unit test first
    All production code is pair programmed
    Only one pair integrtes code at time
    integrate often
    set up dedicated integration computer
    Use collective ownership
  7. 7TestingAll code must have unit tests
    All code must pass all unit tests before it can be released
    When a bug is found tests are created
    Acceptance tests are run often and the score is published
  8. 8Programming gameits a kind of new version, like a release, or beta

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Fichas sobre Sin título, creado por ALBERTO GONZALEZ el 31/01/2019.
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