Fichas
Sin título

Fichas del conjunto (8)
- 1Extreme Programming by: Luis Alberto Gonzalez GarciaIs a software development methodology designed to improve the quality of
software and its ability to properly adapt to the changing needs of the customer or client. - 2—


- 3Extreme RulesPlanning
Managing
Design
Coding
Testing - 4ManagingGive the team a dedicated open work space.
set a sustainable pace
a stand up meeting starts each day
the project velocity is measured
move people around
fix extreme programming when it breaks - 5DesignSimplicity
choose a system metaphor.
Use CRC cardsfor Desing sessions
create spike solutionsto reduce risk
no funcionality is added early
refactor whenever and wherever possible - 6CodingThe customer is always available
code must be written to agreed standards
code the unit test first
All production code is pair programmed
Only one pair integrtes code at time
integrate often
set up dedicated integration computer
Use collective ownership - 7TestingAll code must have unit tests
All code must pass all unit tests before it can be released
When a bug is found tests are created
Acceptance tests are run often and the score is published - 8Programming gameits a kind of new version, like a release, or beta
Información
- Descripción
- Fichas sobre Sin título, creado por ALBERTO GONZALEZ el 31/01/2019.
- Creado por
- ALBERTO GONZALEZ
- Visitas
- 5
- Valoración