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Chapter 13 - Algorithm Design and Problem - solving

Elite BlitZ Inglés 2 fichas

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  1. 1Terms: 1. Subroutine: 2. Library Routine: 3. Top-down design: 4. Decomposition: 5. Structure Diagram: 6. Module: 7. Syntax: 8. Validation: 9. Verification: 10. Dry run: 11. Trace table: 12. Syntax error: 13. Logic error:Definitions:
    1. A short section of code within a program.
    2. A commonly used function that is available to a programmer.
    3. A design process where an overall task is broken down into smaller tasks.
    4. The process of breaking down a large task into smaller tasks.
    5. A diagram that shows tasks that have been broken down and how they relate to each other.
    6. An individual section of code that can be used by other programs.
    7. The structure of a language.
    8. An automatic check to make sure data is sensible and possible.
    9. A check to see if the data entered is correct.
    10. Paper - based run through an algorithm or a program.
    11. A table used to trace the values of variables through the execution of a program.
    12. An error that occurs because the programmer does not use the correct language structure in a program.
    13. An error that causes a program to do something unexpected.
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Fichas sobre Chapter 13 - Algorithm Design and Problem - solving, creado por Elite BlitZ el 25/10/2020.
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