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XP

Stefan Hall Inglés 9 fichas

Fichas del conjunto (9)

  1. 1XP The conceptual framework1. Values
    2. 4 control variables
    3. Basic activities
    4. Principles
    5. Practicies
  2. 2Values of XP1. Communication
    2. Feedback
    3. Courage
    4. Simplicity
    5. Respect
  3. 3Principles of XP - first 81. Rapid feedfack
    2. Asuume simplicity
    3. Incremental change
    4. Embrace change
    5. Quality work
    6. Teach learning
    7. Small initial investment
    8. Play to win
  4. 4Principles of XP - last 71. Concrete experiments
    2. Open, honest communication
    3. Work with instincts not against them
    4. Accepted responsibility
    5. Local adaption
    6. Travel light
    7. Honest measurement
  5. 5Practices of XP1. Incremental Planning
    2. Small releases
    3. Simple design
    4. Test first development
    5. Refactoring
    6. Pair programming
    7. Collective Ownership
    8. Continuous Integration
    9. Sustainable pace
    10. On-site customer
  6. 6Strengths of XPCustomer intensively integrated in development allows customer and developer to determine and to react to risks at each evolutionary level.
    Improved quality through pair programming and unit testing
  7. 7Weaknesses of XPCustomer need to fulfill both user and client roles
  8. 8Under discussion (Strength or weakness of XP)Increased productivity (pair programming)
    Fulltime involement of customer is needed
  9. 9XP RequirementsUser requirements are expressed as user stories
    These user stories are written on story cards
    Developers break them down into implementation tasks
    These implementation tasks are written on task cards
    These tasks are the basis of schedule and cost estimates
    The customer chooses the stories for the next release based on their priorities and the schedule estimates

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Fichas sobre XP, creado por Stefan Hall el 29/05/2016.
Creado por
Stefan Hall · may 2016
Actualizado
1 jun 2016
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