Fichas
Motor Learning FINAL
Fichas del conjunto (50)
- 1Knowledge of Results (KR)Is extrinsic information provided after the action is completed and tells the learner about the outcome of a movement.
- 2Knowledge of Performance (KP)Quality of movement a performer has produced
- 3Hick's LawTime to react will increase as the number of alternative responses increases
- 4Fitts LawSpeed accuracy trade-off
- 5AbilitiesYour deck of cards your dealt (Genetics)
- 6Target SkillThe TASK people want to be able to perform in order to achieve a skill. For example bowling a strike.
- 7InstructionMake sure to describe, be clear, demonstrate hen giving this
- 8Varied PracticePractice different versions of the same actions; rehearsal matches actual performance. A schema changes based on past experience and the desired goal.
This is better for deveolping schemas than constant pratice. Produces more flexibility, or adaptibility of movements - 9Random PracticePractice in no particular order
Ex: abc, acb, cab - 10AutonomousThis stage of learning has little to no talk
- 11Distributed PracticeRest between practice is longer then time spent practicing
- 12Performance GoalsEmphasizes performance improvements
- 13Motor LearningThe internal process associated with practice or experience of a motor movement is retained
- 14Negative ReinforcementRemoves an unpleasant stimulus to increase the likelihood of the desired positive behavior
- 15Positive ReinforcementAn event following a response that causes people to repeat the action under similar circumstances
- 16PunishmentTells the person that the action is not desirable but does NOT give the corrected, beneficial information.
- 17Conceptual Model of Motor PerformanceMotor program theorist would argue this "model" can be used to describe any motor movement
- 18Process GoalExhale slowly before making the shot is an example of
- 19Feedback SandwichFeedback given as positive, then what to fix, and then positive
- 20External FocusIn terms of focus, attending to information outside the body
- 21Constant Error (CE)CE= [(EXi-T)I N]
Interpreted as an overall tendency to underthrow or overthrow the target - 22Variable Error (VE)VE = √ [Σ(X-C)2/k] – (CE)2
A high VE indicates the performance is inconsistent, while a low VE score implies that the scores were very similar - 23DependencyIf an athlete cannot perform that movement without you (the coach) telling them what to do is an example of
- 24LowIf a person has half hearted efforts their motivation is
- 25Target behaviorThe actions necessary for accomplishing target skills. For example, using the correct bowling approach and ball placement
- 26Target ContextThe environment in which the performer will produce the target skill. For example, Friday night bowling league tournament.
- 27Mass PracticeRest between practice is shorter then time spent practicing
- 28Blocked PracticeThis practice has decreased retention but state performance improves
- 29Negative feedbackThe buzzer in your car is an example of this type of feedback
- 30Descriptive FeedbackRestores something the learner did
ex: Poor swing - 31Prescriptive FeedbackProvides information for efficient correction
- 32Summary Feedbackprovides information about a series of performance and is given at the end or after a while
- 33Frequency Feedbackthe total # of times feedback is given for a series of performances
- 34Timing FeedbackInstantaneous feedback is provided immediatley after movement complication
- 35How much feedback should be given?In general, too much information is not useful
- 36Intrinsic FeedbackSensory Information that comes from producing movements
- 37Extrinsic feedback(Augmented feedback) Sensory information provided by sources outside the body
- 38LearningWithout feedback no _______ will occur
- 39Forgetting HypothesisThe learner forgets task A to do task B and then has to relearn or re-plan the task next time.
- 40Schema TheoryThe learner aquires a set of rules, called the schemas, that relate the surface features of an action (e.g distance, speed of throwing) to the paramater values necessary to produce those actions.
- 41Descrete Taskslicing a peice of fruit
- 42Contimueous taskinline skating
- 43Perscriptive FeedbackInformation that helps the learner correct his or her movement.
Ex: Chock up on that bat - 44Typically without _______________ little to no learning occurs. One must have some sort of error detection form, either ___ or ___ or both.-Knowlwdge of Results (KR)
-KP or KR - 45Near transferThis refers to transfer between very similar contexts. Ex. Tennis & Raquetball
- 46Far transferrefers to transfer between contexts that, on appearance, seem remote and alien to one another.
Ex. being and active kid leading to you being a better baseball player - 47Positive TransferPractice of one skill enhances performance in another
Ex. Overhead serve ----> Overhead Smash - 48Zero TransferPractice of one skill has no affect on the other skill.
Ex. Overhead serve--> Underhand serve - 49Negative TransferPractice of one skill determental to performance in another skill.
Ex. Backhand ground shot--->Overhead Backhand shot - 50SkillsDeveloped by practice and modified with practice, countless in numbers and depends on several abilities.
And developed by experience
Información
- Descripción
- Midterm Motor Learning Fichas sobre Motor Learning FINAL, creado por Sydney Franko el 03/12/2016.
- Creado por
- Sydney Franko
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